player: be playing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
be playing 1.00
playing f2p 1.00
be on ps4 playing 0.98
do hakka playing 0.95
be on ps4 actually playing 0.93
keep playing 0.92
enjoy playing 0.91
be afraid playing 0.89
react playing 0.88
playing online 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.63
Plausible(player, be playing)
Evidence: 0.85
¬ Salient(player, be playing)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 0.99
Remarkable(player, be playing)
Evidence: 0.18
¬ Remarkable(player, do hakka playing)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.85
Salient(player, be playing)
Evidence: 0.21
¬ Salient(player, do hakka playing)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 0.99
Remarkable(player, be playing)
Evidence: 0.34
¬ Remarkable(player, be afraid playing)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.85
Salient(player, be playing)
Evidence: 0.44
¬ Salient(player, be afraid playing)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.63
Plausible(player, be playing)
Evidence: 0.39
¬ Plausible(player, do hakka playing)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.63
Plausible(player, be playing)
Evidence: 0.66
¬ Plausible(player, be afraid playing)
0.48
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.95
Evidence: 0.46
Typical(player, be playing)
Evidence: 0.75
¬ Typical(player, do hakka playing)
0.39
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.89
Evidence: 0.46
Typical(player, be playing)
Evidence: 0.89
¬ Typical(player, be afraid playing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.85
Salient(player, be playing)
Evidence: 0.46
¬ Typical(player, be playing)
Evidence: 0.99
¬ Remarkable(player, be playing)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.63
Plausible(player, be playing)
Evidence: 0.46
¬ Typical(player, be playing)