player: deal with injury

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, competitor
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
deal with injury 1.00
stay after injury 0.89
get injured game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.89
Plausible(player, deal with injury)
Evidence: 0.93
¬ Salient(player, deal with injury)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.93
Salient(player, deal with injury)
Evidence: 0.36
¬ Salient(player, stay after injury)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Typical(player, deal with injury)
Evidence: 0.84
¬ Typical(player, stay after injury)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.81
Remarkable(player, deal with injury)
Evidence: 0.31
¬ Remarkable(player, stay after injury)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.89
Plausible(player, deal with injury)
Evidence: 0.59
¬ Plausible(player, stay after injury)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.93
Salient(player, deal with injury)
Evidence: 0.97
¬ Salient(player, get injured game)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.93
Typical(player, deal with injury)
Evidence: 0.99
¬ Typical(player, get injured game)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.89
Plausible(player, deal with injury)
Evidence: 0.95
¬ Plausible(player, get injured game)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.81
Remarkable(player, deal with injury)
Evidence: 0.69
¬ Remarkable(player, get injured game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Salient(player, deal with injury)
Evidence: 0.93
¬ Typical(player, deal with injury)
Evidence: 0.81
¬ Remarkable(player, deal with injury)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.89
Plausible(player, deal with injury)
Evidence: 0.93
¬ Typical(player, deal with injury)