playing cards: get sticky

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
get sticky 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(playing cards, get sticky)
Evidence: 0.62
¬ Salient(playing cards, get sticky)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.62
Salient(playing cards, get sticky)
Evidence: 0.74
¬ Typical(playing cards, get sticky)
Evidence: 0.35
¬ Remarkable(playing cards, get sticky)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(playing cards, get sticky)
Evidence: 0.74
¬ Typical(playing cards, get sticky)