playing: make fallout more enjoyable

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hobby
Weight: 0.58
, activity
Weight: 0.56
, action
Weight: 0.56
, intensity
Weight: 0.52
Siblings playing game
Weight: 0.36
, play
Weight: 0.36
, playing sport
Weight: 0.35
, play game
Weight: 0.34
, softball game
Weight: 0.32

Related properties

Property Similarity
make fallout more enjoyable 1.00
make impact on environment 0.76
is more fun then writing 0.76
make positive impact on environment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.20
Plausible(activity, make positive impact on environment)
Evidence: 0.36
¬ Typical(playing, make fallout more enjoyable)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.54
Plausible(playing, make fallout more enjoyable)
Evidence: 0.20
¬ Plausible(activity, make positive impact on environment)

Remarkability exclusitivity betweem a parent and a child

0.03
Rule weight: 0.58
Evidence weight: 0.07
Similarity weight: 0.75
Evidence: 0.94
¬ Remarkable(playing, make fallout more enjoyable)
Evidence: 0.99
¬ Remarkable(activity, make positive impact on environment)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.20
Plausible(activity, make positive impact on environment)
Evidence: 0.94
Remarkable(playing, make fallout more enjoyable)
Evidence: 0.54
¬ Plausible(playing, make fallout more enjoyable)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.54
Plausible(playing, make fallout more enjoyable)
Evidence: 0.80
¬ Salient(playing, make fallout more enjoyable)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.94
Remarkable(playing, make fallout more enjoyable)
Evidence: 0.60
¬ Remarkable(playing, is more fun then writing)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.80
Salient(playing, make fallout more enjoyable)
Evidence: 0.73
¬ Salient(playing, is more fun then writing)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.54
Plausible(playing, make fallout more enjoyable)
Evidence: 0.68
¬ Plausible(playing, is more fun then writing)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.36
Typical(playing, make fallout more enjoyable)
Evidence: 0.74
¬ Typical(playing, is more fun then writing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.80
Salient(playing, make fallout more enjoyable)
Evidence: 0.36
¬ Typical(playing, make fallout more enjoyable)
Evidence: 0.94
¬ Remarkable(playing, make fallout more enjoyable)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.54
Plausible(playing, make fallout more enjoyable)
Evidence: 0.36
¬ Typical(playing, make fallout more enjoyable)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.94
¬ Remarkable(playing, make fallout more enjoyable)
Evidence: 0.02
¬ Typical(activity, make positive impact on environment)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.36
Typical(playing, make fallout more enjoyable)
Evidence: 0.02
¬ Typical(activity, make positive impact on environment)