politics: affect video games systems

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sphere
Weight: 0.69
, matter
Weight: 0.65
, realm
Weight: 0.65
, discipline
Weight: 0.63
Siblings culture
Weight: 0.35
, dark matter
Weight: 0.34
, rhetoric
Weight: 0.34
, grey matter
Weight: 0.33
, theology
Weight: 0.33

Related properties

Property Similarity
affect video games systems 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.07
Plausible(politics, affect video games systems)
Evidence: 0.10
¬ Salient(politics, affect video games systems)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
Salient(politics, affect video games systems)
Evidence: 0.21
¬ Typical(politics, affect video games systems)
Evidence: 0.15
¬ Remarkable(politics, affect video games systems)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.07
Plausible(politics, affect video games systems)
Evidence: 0.21
¬ Typical(politics, affect video games systems)