pond: be dangerous if child fall in them

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents habitat
Weight: 0.65
, shallow water
Weight: 0.65
, fresh water
Weight: 0.62
, place
Weight: 0.62
Siblings creek
Weight: 0.36
, river
Weight: 0.36
, marsh
Weight: 0.35
, sea water
Weight: 0.35
, salt water
Weight: 0.34

Related properties

Property Similarity
be dangerous if child fall in them 1.00
requires have someone to play against 0.79
be used to stay to leave your thing 0.78
be good for you 0.76
be used to teach small child to swim 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.19
Rule weight: 0.66
Evidence weight: 0.38
Similarity weight: 0.76
Evidence: 0.29
Plausible(shallow water, be used to teach small child to swim)
Evidence: 0.86
¬ Typical(pond, be dangerous if child fall in them)
0.18
Rule weight: 0.66
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.24
Plausible(fresh water, requires have someone to play against)
Evidence: 0.86
¬ Typical(pond, be dangerous if child fall in them)
0.10
Rule weight: 0.66
Evidence weight: 0.20
Similarity weight: 0.78
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.86
¬ Typical(pond, be dangerous if child fall in them)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.05
Plausible(pond, be dangerous if child fall in them)
Evidence: 0.08
¬ Plausible(place, be used to stay to leave your thing)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.05
Plausible(pond, be dangerous if child fall in them)
Evidence: 0.24
¬ Plausible(fresh water, requires have someone to play against)
0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.05
Plausible(pond, be dangerous if child fall in them)
Evidence: 0.29
¬ Plausible(shallow water, be used to teach small child to swim)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.26
¬ Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.48
¬ Remarkable(fresh water, requires have someone to play against)
0.36
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.64
¬ Remarkable(shallow water, be used to teach small child to swim)
0.36
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.26
¬ Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.74
¬ Remarkable(place, be used to stay to leave your thing)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.61
¬ Remarkable(salt water, be good for you)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.24
Plausible(fresh water, requires have someone to play against)
Evidence: 0.26
Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.05
¬ Plausible(pond, be dangerous if child fall in them)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.26
Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.05
¬ Plausible(pond, be dangerous if child fall in them)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.29
Plausible(shallow water, be used to teach small child to swim)
Evidence: 0.26
Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.05
¬ Plausible(pond, be dangerous if child fall in them)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.05
Plausible(pond, be dangerous if child fall in them)
Evidence: 0.61
Remarkable(salt water, be good for you)
Evidence: 0.05
¬ Plausible(salt water, be good for you)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.05
Plausible(pond, be dangerous if child fall in them)
Evidence: 0.25
¬ Salient(pond, be dangerous if child fall in them)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.25
Salient(pond, be dangerous if child fall in them)
Evidence: 0.86
¬ Typical(pond, be dangerous if child fall in them)
Evidence: 0.26
¬ Remarkable(pond, be dangerous if child fall in them)

Typical implies Plausible

0.08
Rule weight: 0.48
Evidence weight: 0.17
Similarity weight: 1.00
Evidence: 0.05
Plausible(pond, be dangerous if child fall in them)
Evidence: 0.86
¬ Typical(pond, be dangerous if child fall in them)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.26
¬ Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.43
¬ Typical(fresh water, requires have someone to play against)
0.34
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.26
¬ Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)
0.30
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.87
¬ Typical(shallow water, be used to teach small child to swim)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(pond, be dangerous if child fall in them)
Evidence: 0.67
¬ Typical(salt water, be good for you)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.86
Typical(pond, be dangerous if child fall in them)
Evidence: 0.43
¬ Typical(fresh water, requires have someone to play against)
0.35
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.86
Typical(pond, be dangerous if child fall in them)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)
0.32
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.86
Typical(pond, be dangerous if child fall in them)
Evidence: 0.87
¬ Typical(shallow water, be used to teach small child to swim)