premium: be as much as game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents brand
Weight: 0.68
, item
Weight: 0.60
, value
Weight: 0.60
, feature
Weight: 0.59
Siblings quality
Weight: 0.33
, line item
Weight: 0.32
, equity
Weight: 0.32
, revenue
Weight: 0.32

Related properties

Property Similarity
be as much as game 1.00
be better than regular 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.59
Plausible(premium, be as much as game)
Evidence: 0.74
¬ Salient(premium, be as much as game)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.79
Remarkable(premium, be as much as game)
Evidence: 0.63
¬ Remarkable(premium, be better than regular)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.74
Salient(premium, be as much as game)
Evidence: 0.63
¬ Salient(premium, be better than regular)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.59
Plausible(premium, be as much as game)
Evidence: 0.56
¬ Plausible(premium, be better than regular)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.54
Typical(premium, be as much as game)
Evidence: 0.59
¬ Typical(premium, be better than regular)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.74
Salient(premium, be as much as game)
Evidence: 0.54
¬ Typical(premium, be as much as game)
Evidence: 0.79
¬ Remarkable(premium, be as much as game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.59
Plausible(premium, be as much as game)
Evidence: 0.54
¬ Typical(premium, be as much as game)