prey: have big ears

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.56
, game
Weight: 0.54
, topic
Weight: 0.49
, story
Weight: 0.49
, object
Weight: 0.48
Siblings fear
Weight: 0.32
, attribute
Weight: 0.31
, consequence
Weight: 0.31
, characteristic
Weight: 0.31
, target
Weight: 0.30

Related properties

Property Similarity
have big ears 1.00
has physical part ears 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.62
Plausible(prey, have big ears)
Evidence: 0.60
¬ Salient(prey, have big ears)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.75
Typical(prey, have big ears)
Evidence: 0.12
¬ Typical(prey, has physical part ears)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.62
Plausible(prey, have big ears)
Evidence: 0.14
¬ Plausible(prey, has physical part ears)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.60
Salient(prey, have big ears)
Evidence: 0.24
¬ Salient(prey, has physical part ears)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.41
Remarkable(prey, have big ears)
Evidence: 0.50
¬ Remarkable(prey, has physical part ears)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.60
Salient(prey, have big ears)
Evidence: 0.75
¬ Typical(prey, have big ears)
Evidence: 0.41
¬ Remarkable(prey, have big ears)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.62
Plausible(prey, have big ears)
Evidence: 0.75
¬ Typical(prey, have big ears)