program computer: be motivated by computer to do something new

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by computer to do something new 1.00
be motivated by it to do something 0.91
be motivated by it to work 0.85
requires turn computer on 0.85
requires turn on computer 0.85
requires know what you be do 0.84
requires have know-how to do it 0.84
requires get computer to program 0.83
be motivated by it could help you solve problem 0.83
requires use computer 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.59
¬ Salient(program computer, be motivated by computer to do something new)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.91
Remarkable(program computer, be motivated by computer to do something new)
Evidence: 0.83
¬ Remarkable(program computer, be motivated by it to do something)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.91
¬ Plausible(program computer, be motivated by it to do something)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Remarkable(program computer, be motivated by computer to do something new)
Evidence: 0.77
¬ Remarkable(program computer, be motivated by it to work)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.91
Remarkable(program computer, be motivated by computer to do something new)
Evidence: 0.62
¬ Remarkable(program computer, be motivated by it could help you solve problem)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Remarkable(program computer, be motivated by computer to do something new)
Evidence: 0.78
¬ Remarkable(program computer, requires turn computer on)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Remarkable(program computer, be motivated by computer to do something new)
Evidence: 0.80
¬ Remarkable(program computer, requires turn on computer)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.91
Remarkable(program computer, be motivated by computer to do something new)
Evidence: 0.78
¬ Remarkable(program computer, requires know what you be do)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.19
Typical(program computer, be motivated by computer to do something new)
Evidence: 0.08
¬ Typical(program computer, requires use computer)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.19
Typical(program computer, be motivated by computer to do something new)
Evidence: 0.08
¬ Typical(program computer, requires get computer to program)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.19
Typical(program computer, be motivated by computer to do something new)
Evidence: 0.09
¬ Typical(program computer, requires turn on computer)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.91
Remarkable(program computer, be motivated by computer to do something new)
Evidence: 0.82
¬ Remarkable(program computer, requires have know-how to do it)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.19
Typical(program computer, be motivated by computer to do something new)
Evidence: 0.09
¬ Typical(program computer, requires have know-how to do it)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.19
Typical(program computer, be motivated by computer to do something new)
Evidence: 0.10
¬ Typical(program computer, requires know what you be do)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.91
Remarkable(program computer, be motivated by computer to do something new)
Evidence: 0.79
¬ Remarkable(program computer, requires use computer)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.19
Typical(program computer, be motivated by computer to do something new)
Evidence: 0.18
¬ Typical(program computer, be motivated by it to do something)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.73
¬ Plausible(program computer, be motivated by it to work)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Remarkable(program computer, be motivated by computer to do something new)
Evidence: 0.88
¬ Remarkable(program computer, requires get computer to program)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.19
Typical(program computer, be motivated by computer to do something new)
Evidence: 0.11
¬ Typical(program computer, requires turn computer on)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.65
¬ Plausible(program computer, be motivated by it could help you solve problem)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.96
¬ Plausible(program computer, requires turn computer on)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.97
¬ Plausible(program computer, requires turn on computer)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.97
¬ Plausible(program computer, requires know what you be do)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.97
¬ Plausible(program computer, requires have know-how to do it)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.97
¬ Plausible(program computer, requires get computer to program)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.98
¬ Plausible(program computer, requires use computer)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.43
¬ Salient(program computer, be motivated by it could help you solve problem)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.48
¬ Salient(program computer, be motivated by it to work)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.91
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.71
¬ Salient(program computer, be motivated by it to do something)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.79
¬ Salient(program computer, requires turn computer on)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.80
¬ Salient(program computer, requires have know-how to do it)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.82
¬ Salient(program computer, requires know what you be do)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.19
Typical(program computer, be motivated by computer to do something new)
Evidence: 0.43
¬ Typical(program computer, be motivated by it to work)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.84
¬ Salient(program computer, requires turn on computer)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.82
¬ Salient(program computer, requires get computer to program)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.88
¬ Salient(program computer, requires use computer)
0.39
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.19
Typical(program computer, be motivated by computer to do something new)
Evidence: 0.56
¬ Typical(program computer, be motivated by it could help you solve problem)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.59
Salient(program computer, be motivated by computer to do something new)
Evidence: 0.19
¬ Typical(program computer, be motivated by computer to do something new)
Evidence: 0.91
¬ Remarkable(program computer, be motivated by computer to do something new)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.87
Plausible(program computer, be motivated by computer to do something new)
Evidence: 0.19
¬ Typical(program computer, be motivated by computer to do something new)