programming: be done

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents computer science
Weight: 0.61
, operation
Weight: 0.58
, item
Weight: 0.57
, feature
Weight: 0.57
Siblings computer programming
Weight: 0.71
, tv show
Weight: 0.64
, comedy
Weight: 0.62
, broadcast
Weight: 0.55
, programming language
Weight: 0.38

Related properties

Property Similarity
be done 1.00
get done by computers 0.81
is gone now 0.77
is gone 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.25
Plausible(programming, be done)
Evidence: 0.42
¬ Salient(programming, be done)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.86
Remarkable(programming, be done)
Evidence: 0.24
¬ Remarkable(programming, get done by computers)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.42
Salient(programming, be done)
Evidence: 0.26
¬ Salient(programming, get done by computers)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.25
Plausible(programming, be done)
Evidence: 0.32
¬ Plausible(programming, get done by computers)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.09
Typical(programming, be done)
Evidence: 0.52
¬ Typical(programming, get done by computers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.42
Salient(programming, be done)
Evidence: 0.09
¬ Typical(programming, be done)
Evidence: 0.86
¬ Remarkable(programming, be done)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.25
Plausible(programming, be done)
Evidence: 0.09
¬ Typical(programming, be done)