programming: be for video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents computer science
Weight: 0.61
, operation
Weight: 0.58
, item
Weight: 0.57
, feature
Weight: 0.57
Siblings computer programming
Weight: 0.71
, tv show
Weight: 0.64
, comedy
Weight: 0.62
, broadcast
Weight: 0.55
, programming language
Weight: 0.38

Related properties

Property Similarity
be for video games 1.00
be in pokemon games 0.76
leave game 0.76
be low in game files 0.75
do clip shows 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.72
Plausible(item, be low in game files)
Evidence: 0.44
¬ Typical(programming, be for video games)
0.39
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.45
Plausible(item, be in pokemon games)
Evidence: 0.44
¬ Typical(programming, be for video games)
0.31
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.13
Plausible(item, leave game)
Evidence: 0.44
¬ Typical(programming, be for video games)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.17
Plausible(programming, be for video games)
Evidence: 0.13
¬ Plausible(item, leave game)
0.04
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.17
Plausible(programming, be for video games)
Evidence: 0.45
¬ Plausible(item, be in pokemon games)
0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.17
Plausible(programming, be for video games)
Evidence: 0.72
¬ Plausible(item, be low in game files)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(programming, be for video games)
Evidence: 0.16
¬ Remarkable(item, leave game)
0.42
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(programming, be for video games)
Evidence: 0.27
¬ Remarkable(item, be in pokemon games)
0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.14
¬ Remarkable(programming, be for video games)
Evidence: 0.74
¬ Remarkable(item, be low in game files)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.14
¬ Remarkable(programming, be for video games)
Evidence: 0.80
¬ Remarkable(tv show, do clip shows)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.72
Plausible(item, be low in game files)
Evidence: 0.14
Remarkable(programming, be for video games)
Evidence: 0.17
¬ Plausible(programming, be for video games)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.45
Plausible(item, be in pokemon games)
Evidence: 0.14
Remarkable(programming, be for video games)
Evidence: 0.17
¬ Plausible(programming, be for video games)
0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.13
Plausible(item, leave game)
Evidence: 0.14
Remarkable(programming, be for video games)
Evidence: 0.17
¬ Plausible(programming, be for video games)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.17
Plausible(programming, be for video games)
Evidence: 0.80
Remarkable(tv show, do clip shows)
Evidence: 0.31
¬ Plausible(tv show, do clip shows)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.17
Plausible(programming, be for video games)
Evidence: 0.16
¬ Salient(programming, be for video games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(programming, be for video games)
Evidence: 0.44
¬ Typical(programming, be for video games)
Evidence: 0.14
¬ Remarkable(programming, be for video games)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.17
Plausible(programming, be for video games)
Evidence: 0.44
¬ Typical(programming, be for video games)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(programming, be for video games)
Evidence: 0.36
¬ Typical(item, leave game)
0.35
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(programming, be for video games)
Evidence: 0.65
¬ Typical(item, be in pokemon games)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.14
¬ Remarkable(programming, be for video games)
Evidence: 0.70
¬ Typical(item, be low in game files)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.14
¬ Remarkable(programming, be for video games)
Evidence: 0.20
¬ Typical(tv show, do clip shows)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.44
Typical(programming, be for video games)
Evidence: 0.36
¬ Typical(item, leave game)
0.24
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.44
Typical(programming, be for video games)
Evidence: 0.65
¬ Typical(item, be in pokemon games)
0.22
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.44
Typical(programming, be for video games)
Evidence: 0.70
¬ Typical(item, be low in game files)