punch someone: be used to make someone become angry

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make someone become angry 1.00
be motivated by you become very angry 0.94
causes make someone angry at you 0.93
causes they may become angry 0.92
be used to when you be angry 0.90
be motivated by you be very angry 0.89
be motivated by your angry 0.87
be motivated by get even 0.82
be motivated by you get joke 0.82
be motivated by you do not like him 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.61
¬ Salient(punch someone, be used to make someone become angry)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.89
¬ Plausible(punch someone, be motivated by you become very angry)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.97
¬ Plausible(punch someone, causes make someone angry at you)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.87
¬ Plausible(punch someone, causes they may become angry)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.12
Typical(punch someone, be used to make someone become angry)
Evidence: 0.07
¬ Typical(punch someone, causes make someone angry at you)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.90
Remarkable(punch someone, be used to make someone become angry)
Evidence: 0.92
¬ Remarkable(punch someone, be motivated by you become very angry)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.95
¬ Plausible(punch someone, be used to when you be angry)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.86
¬ Plausible(punch someone, be motivated by you be very angry)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.90
Remarkable(punch someone, be used to make someone become angry)
Evidence: 0.95
¬ Remarkable(punch someone, causes make someone angry at you)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.90
Remarkable(punch someone, be used to make someone become angry)
Evidence: 0.90
¬ Remarkable(punch someone, causes they may become angry)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.88
¬ Plausible(punch someone, be motivated by your angry)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Remarkable(punch someone, be used to make someone become angry)
Evidence: 0.89
¬ Remarkable(punch someone, be used to when you be angry)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.90
Remarkable(punch someone, be used to make someone become angry)
Evidence: 0.91
¬ Remarkable(punch someone, be motivated by you be very angry)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.90
Remarkable(punch someone, be used to make someone become angry)
Evidence: 0.90
¬ Remarkable(punch someone, be motivated by your angry)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.12
Typical(punch someone, be used to make someone become angry)
Evidence: 0.13
¬ Typical(punch someone, be used to when you be angry)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.12
Typical(punch someone, be used to make someone become angry)
Evidence: 0.04
¬ Typical(punch someone, be motivated by you do not like him)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.12
Typical(punch someone, be used to make someone become angry)
Evidence: 0.19
¬ Typical(punch someone, be motivated by you become very angry)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.96
¬ Plausible(punch someone, be motivated by you get joke)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.99
¬ Plausible(punch someone, be motivated by you do not like him)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.12
Typical(punch someone, be used to make someone become angry)
Evidence: 0.09
¬ Typical(punch someone, be motivated by you get joke)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(punch someone, be used to make someone become angry)
Evidence: 0.94
¬ Remarkable(punch someone, be motivated by you get joke)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.12
Typical(punch someone, be used to make someone become angry)
Evidence: 0.23
¬ Typical(punch someone, causes they may become angry)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.61
Salient(punch someone, be used to make someone become angry)
Evidence: 0.52
¬ Salient(punch someone, causes they may become angry)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Remarkable(punch someone, be used to make someone become angry)
Evidence: 0.96
¬ Remarkable(punch someone, be motivated by you do not like him)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.61
Salient(punch someone, be used to make someone become angry)
Evidence: 0.57
¬ Salient(punch someone, be motivated by you become very angry)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.12
Typical(punch someone, be used to make someone become angry)
Evidence: 0.23
¬ Typical(punch someone, be motivated by you be very angry)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.61
Salient(punch someone, be used to make someone become angry)
Evidence: 0.61
¬ Salient(punch someone, causes make someone angry at you)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.12
Typical(punch someone, be used to make someone become angry)
Evidence: 0.21
¬ Typical(punch someone, be motivated by your angry)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.61
Salient(punch someone, be used to make someone become angry)
Evidence: 0.55
¬ Salient(punch someone, be motivated by you be very angry)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.61
Salient(punch someone, be used to make someone become angry)
Evidence: 0.63
¬ Salient(punch someone, be used to when you be angry)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.61
Salient(punch someone, be used to make someone become angry)
Evidence: 0.60
¬ Salient(punch someone, be motivated by your angry)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.61
Salient(punch someone, be used to make someone become angry)
Evidence: 0.71
¬ Salient(punch someone, be motivated by you get joke)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.61
Salient(punch someone, be used to make someone become angry)
Evidence: 0.71
¬ Salient(punch someone, be motivated by you do not like him)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.61
Salient(punch someone, be used to make someone become angry)
Evidence: 0.12
¬ Typical(punch someone, be used to make someone become angry)
Evidence: 0.90
¬ Remarkable(punch someone, be used to make someone become angry)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(punch someone, be used to make someone become angry)
Evidence: 0.12
¬ Typical(punch someone, be used to make someone become angry)