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punish someone
:
requires send them to their room
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires send them to their room
1.00
requires communicate with them instead
0.84
be used to get them out of your way
0.83
requires teach them that they do wrong
0.80
requires ask them to join your religion
0.80
requires be mean to them
0.79
requires take away something they enjoy
0.78
requires stop talk to them
0.78
requires find out they do something wrong
0.78
requires kill them
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.83
Plausible(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.34
¬ Salient(
punish someone
,
requires send them to their room
)
Similarity expansion
0.67
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.83
Evidence:
0.41
Typical(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.09
¬ Typical(
punish someone
,
be used to get them out of your way
)
0.65
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.78
Evidence:
0.41
Typical(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.03
¬ Typical(
punish someone
,
requires find out they do something wrong
)
0.65
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.79
Evidence:
0.41
Typical(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.05
¬ Typical(
punish someone
,
requires be mean to them
)
0.65
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.78
Evidence:
0.41
Typical(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.05
¬ Typical(
punish someone
,
requires take away something they enjoy
)
0.63
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.78
Evidence:
0.41
Typical(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.09
¬ Typical(
punish someone
,
requires stop talk to them
)
0.62
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.78
Evidence:
0.41
Typical(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.10
¬ Typical(
punish someone
,
requires kill them
)
0.59
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.83
Evidence:
0.83
Plausible(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.97
¬ Plausible(
punish someone
,
be used to get them out of your way
)
0.58
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.80
Evidence:
0.83
Plausible(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.85
¬ Plausible(
punish someone
,
requires ask them to join your religion
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.79
Evidence:
0.83
Plausible(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.99
¬ Plausible(
punish someone
,
requires be mean to them
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.78
Evidence:
0.83
Plausible(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.98
¬ Plausible(
punish someone
,
requires stop talk to them
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.78
Evidence:
0.83
Plausible(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.99
¬ Plausible(
punish someone
,
requires take away something they enjoy
)
0.55
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.78
Evidence:
0.83
Plausible(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.97
¬ Plausible(
punish someone
,
requires kill them
)
0.55
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.78
Evidence:
0.83
Plausible(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.99
¬ Plausible(
punish someone
,
requires find out they do something wrong
)
0.54
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.80
Evidence:
0.41
Typical(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.35
¬ Typical(
punish someone
,
requires ask them to join your religion
)
0.53
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.83
Evidence:
0.34
Salient(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.39
¬ Salient(
punish someone
,
be used to get them out of your way
)
0.49
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.80
Evidence:
0.64
Remarkable(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.76
¬ Remarkable(
punish someone
,
requires ask them to join your religion
)
0.47
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.83
Evidence:
0.64
Remarkable(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.91
¬ Remarkable(
punish someone
,
be used to get them out of your way
)
0.47
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.80
Evidence:
0.34
Salient(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.46
¬ Salient(
punish someone
,
requires ask them to join your religion
)
0.47
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.78
Evidence:
0.64
Remarkable(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.82
¬ Remarkable(
punish someone
,
requires kill them
)
0.46
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.79
Evidence:
0.64
Remarkable(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.87
¬ Remarkable(
punish someone
,
requires be mean to them
)
0.46
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.78
Evidence:
0.64
Remarkable(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.87
¬ Remarkable(
punish someone
,
requires stop talk to them
)
0.45
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.78
Evidence:
0.64
Remarkable(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.93
¬ Remarkable(
punish someone
,
requires take away something they enjoy
)
0.44
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.78
Evidence:
0.64
Remarkable(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.96
¬ Remarkable(
punish someone
,
requires find out they do something wrong
)
0.36
Rule weight:
0.85
Evidence weight:
0.54
Similarity weight:
0.78
Evidence:
0.34
Salient(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.70
¬ Salient(
punish someone
,
requires kill them
)
0.35
Rule weight:
0.85
Evidence weight:
0.52
Similarity weight:
0.78
Evidence:
0.34
Salient(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.72
¬ Salient(
punish someone
,
requires stop talk to them
)
0.34
Rule weight:
0.85
Evidence weight:
0.50
Similarity weight:
0.78
Evidence:
0.34
Salient(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.75
¬ Salient(
punish someone
,
requires take away something they enjoy
)
0.31
Rule weight:
0.85
Evidence weight:
0.46
Similarity weight:
0.79
Evidence:
0.34
Salient(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.81
¬ Salient(
punish someone
,
requires be mean to them
)
0.30
Rule weight:
0.85
Evidence weight:
0.45
Similarity weight:
0.78
Evidence:
0.34
Salient(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.84
¬ Salient(
punish someone
,
requires find out they do something wrong
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.34
Salient(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.41
¬ Typical(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.64
¬ Remarkable(
punish someone
,
requires send them to their room
)
Typical implies Plausible
0.45
Rule weight:
0.48
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.83
Plausible(
punish someone
,
requires send them to their room
)
⋁
Evidence:
0.41
¬ Typical(
punish someone
,
requires send them to their room
)