puzzle: be used to intrigue mind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, content
Weight: 0.61
, element
Weight: 0.60
, computer game
Weight: 0.60
Siblings crossword puzzle
Weight: 0.77
, jigsaw puzzle
Weight: 0.65
, problem
Weight: 0.65
, obstacle
Weight: 0.56
, mystery
Weight: 0.54

Related properties

Property Similarity
be used to intrigue mind 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Plausible(puzzle, be used to intrigue mind)
Evidence: 0.71
¬ Salient(puzzle, be used to intrigue mind)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Salient(puzzle, be used to intrigue mind)
Evidence: 0.30
¬ Typical(puzzle, be used to intrigue mind)
Evidence: 0.48
¬ Remarkable(puzzle, be used to intrigue mind)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(puzzle, be used to intrigue mind)
Evidence: 0.30
¬ Typical(puzzle, be used to intrigue mind)