puzzle: keep people entertained

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, content
Weight: 0.61
, element
Weight: 0.60
, computer game
Weight: 0.60
Siblings crossword puzzle
Weight: 0.77
, jigsaw puzzle
Weight: 0.65
, problem
Weight: 0.65
, scrabble
Weight: 0.53
, sudoku
Weight: 0.46

Related properties

Property Similarity
keep people entertained 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(puzzle, keep people entertained)
Evidence: 0.67
¬ Salient(puzzle, keep people entertained)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.67
Salient(puzzle, keep people entertained)
Evidence: 0.32
¬ Typical(puzzle, keep people entertained)
Evidence: 0.80
¬ Remarkable(puzzle, keep people entertained)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.87
Plausible(puzzle, keep people entertained)
Evidence: 0.32
¬ Typical(puzzle, keep people entertained)