queue: is bad overwatch

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, operation
Weight: 0.54
, concept
Weight: 0.49
, interface
Weight: 0.47
, system
Weight: 0.46
Siblings gate
Weight: 0.31
, train ticket
Weight: 0.31
, rush
Weight: 0.31
, screen saver
Weight: 0.31
, push button
Weight: 0.31

Related properties

Property Similarity
is bad overwatch 1.00
is overwatch 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(queue, is bad overwatch)
Evidence: 0.87
¬ Salient(queue, is bad overwatch)

Similarity expansion

0.84
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.99
Plausible(queue, is bad overwatch)
Evidence: 0.52
¬ Plausible(queue, is overwatch)
0.83
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.87
Salient(queue, is bad overwatch)
Evidence: 0.13
¬ Salient(queue, is overwatch)
0.83
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.99
Evidence: 0.95
Typical(queue, is bad overwatch)
Evidence: 0.40
¬ Typical(queue, is overwatch)
0.80
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.35
Remarkable(queue, is bad overwatch)
Evidence: 0.08
¬ Remarkable(queue, is overwatch)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.87
Salient(queue, is bad overwatch)
Evidence: 0.95
¬ Typical(queue, is bad overwatch)
Evidence: 0.35
¬ Remarkable(queue, is bad overwatch)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(queue, is bad overwatch)
Evidence: 0.95
¬ Typical(queue, is bad overwatch)