quint: destroy radio

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents character
Weight: 0.40
, house
Weight: 0.32
, child
Weight: 0.27
Siblings superman
Weight: 0.27
, clown
Weight: 0.27
, donkey kong
Weight: 0.27
, spider man
Weight: 0.27
, black knight
Weight: 0.27

Related properties

Property Similarity
destroy radio 1.00
does destroy radio 0.94
destroy radio in jaws 0.85
smash radio 0.83
does smash radio 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Plausible(quint, destroy radio)
Evidence: 0.04
¬ Salient(quint, destroy radio)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.04
Plausible(quint, destroy radio)
Evidence: 0.02
¬ Plausible(quint, does destroy radio)
0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.03
Remarkable(quint, destroy radio)
Evidence: 0.02
¬ Remarkable(quint, does destroy radio)
0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.04
Salient(quint, destroy radio)
Evidence: 0.03
¬ Salient(quint, does destroy radio)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.03
Remarkable(quint, destroy radio)
Evidence: 0.05
¬ Remarkable(quint, destroy radio in jaws)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.04
Plausible(quint, destroy radio)
Evidence: 0.03
¬ Plausible(quint, smash radio)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.04
Salient(quint, destroy radio)
Evidence: 0.04
¬ Salient(quint, smash radio)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.03
Remarkable(quint, destroy radio)
Evidence: 0.04
¬ Remarkable(quint, smash radio)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.23
Typical(quint, destroy radio)
Evidence: 0.19
¬ Typical(quint, does destroy radio)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.04
Salient(quint, destroy radio)
Evidence: 0.06
¬ Salient(quint, destroy radio in jaws)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.04
Plausible(quint, destroy radio)
Evidence: 0.07
¬ Plausible(quint, destroy radio in jaws)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.03
Remarkable(quint, destroy radio)
Evidence: 0.07
¬ Remarkable(quint, does smash radio)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.04
Plausible(quint, destroy radio)
Evidence: 0.08
¬ Plausible(quint, does smash radio)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.04
Salient(quint, destroy radio)
Evidence: 0.08
¬ Salient(quint, does smash radio)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.23
Typical(quint, destroy radio)
Evidence: 0.20
¬ Typical(quint, smash radio)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.23
Typical(quint, destroy radio)
Evidence: 0.30
¬ Typical(quint, destroy radio in jaws)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.23
Typical(quint, destroy radio)
Evidence: 0.32
¬ Typical(quint, does smash radio)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(quint, destroy radio)
Evidence: 0.23
¬ Typical(quint, destroy radio)
Evidence: 0.03
¬ Remarkable(quint, destroy radio)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.04
Plausible(quint, destroy radio)
Evidence: 0.23
¬ Typical(quint, destroy radio)