rage: dying in pvp

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents symptom
Weight: 0.61
, passion
Weight: 0.58
, act
Weight: 0.57
, evil
Weight: 0.57
, band
Weight: 0.56
Siblings apathy
Weight: 0.33
, irritation
Weight: 0.32
, hatred
Weight: 0.32
, mayhem
Weight: 0.32
, bipolar disorder
Weight: 0.32

Related properties

Property Similarity
dying in pvp 1.00
dying on wow 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.42
Plausible(rage, dying in pvp)
Evidence: 0.34
¬ Salient(rage, dying in pvp)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.42
Plausible(rage, dying in pvp)
Evidence: 0.04
¬ Plausible(rage, dying on wow)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.33
Remarkable(rage, dying in pvp)
Evidence: 0.04
¬ Remarkable(rage, dying on wow)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.34
Salient(rage, dying in pvp)
Evidence: 0.04
¬ Salient(rage, dying on wow)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.54
Typical(rage, dying in pvp)
Evidence: 0.22
¬ Typical(rage, dying on wow)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.34
Salient(rage, dying in pvp)
Evidence: 0.54
¬ Typical(rage, dying in pvp)
Evidence: 0.33
¬ Remarkable(rage, dying in pvp)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.42
Plausible(rage, dying in pvp)
Evidence: 0.54
¬ Typical(rage, dying in pvp)