rage: ever

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents symptom
Weight: 0.61
, passion
Weight: 0.58
, act
Weight: 0.57
, evil
Weight: 0.57
, band
Weight: 0.56
Siblings apathy
Weight: 0.33
, irritation
Weight: 0.32
, hatred
Weight: 0.32
, mayhem
Weight: 0.32
, bipolar disorder
Weight: 0.32

Related properties

Property Similarity
ever 1.00
is best game series ever 0.83
is game series ever 0.83
ever truly defeated 0.78
has time history 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.63
Plausible(evil, ever truly defeated)
Evidence: 0.10
¬ Typical(rage, ever)
0.50
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.12
Plausible(evil, is game series ever)
Evidence: 0.10
¬ Typical(rage, ever)
0.50
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.05
Plausible(evil, is best game series ever)
Evidence: 0.10
¬ Typical(rage, ever)
0.47
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.38
Plausible(band, has time history)
Evidence: 0.10
¬ Typical(rage, ever)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.09
Plausible(rage, ever)
Evidence: 0.05
¬ Plausible(evil, is best game series ever)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.09
Plausible(rage, ever)
Evidence: 0.12
¬ Plausible(evil, is game series ever)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.09
Plausible(rage, ever)
Evidence: 0.38
¬ Plausible(band, has time history)
0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.09
Plausible(rage, ever)
Evidence: 0.63
¬ Plausible(evil, ever truly defeated)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.32
¬ Remarkable(rage, ever)
Evidence: 0.04
¬ Remarkable(evil, is best game series ever)
0.46
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.32
¬ Remarkable(rage, ever)
Evidence: 0.09
¬ Remarkable(evil, is game series ever)
0.44
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.32
¬ Remarkable(rage, ever)
Evidence: 0.10
¬ Remarkable(evil, ever truly defeated)
0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(rage, ever)
Evidence: 0.31
¬ Remarkable(band, has time history)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.05
Plausible(evil, is best game series ever)
Evidence: 0.32
Remarkable(rage, ever)
Evidence: 0.09
¬ Plausible(rage, ever)
0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.12
Plausible(evil, is game series ever)
Evidence: 0.32
Remarkable(rage, ever)
Evidence: 0.09
¬ Plausible(rage, ever)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.63
Plausible(evil, ever truly defeated)
Evidence: 0.32
Remarkable(rage, ever)
Evidence: 0.09
¬ Plausible(rage, ever)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.38
Plausible(band, has time history)
Evidence: 0.32
Remarkable(rage, ever)
Evidence: 0.09
¬ Plausible(rage, ever)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.09
Plausible(rage, ever)
Evidence: 0.16
¬ Salient(rage, ever)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.16
Salient(rage, ever)
Evidence: 0.10
¬ Typical(rage, ever)
Evidence: 0.32
¬ Remarkable(rage, ever)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.09
Plausible(rage, ever)
Evidence: 0.10
¬ Typical(rage, ever)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.32
¬ Remarkable(rage, ever)
Evidence: 0.28
¬ Typical(evil, is best game series ever)
0.37
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.32
¬ Remarkable(rage, ever)
Evidence: 0.41
¬ Typical(evil, is game series ever)
0.34
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.32
¬ Remarkable(rage, ever)
Evidence: 0.49
¬ Typical(evil, ever truly defeated)
0.32
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(rage, ever)
Evidence: 0.53
¬ Typical(band, has time history)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.10
Typical(rage, ever)
Evidence: 0.28
¬ Typical(evil, is best game series ever)
0.25
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.10
Typical(rage, ever)
Evidence: 0.41
¬ Typical(evil, is game series ever)
0.21
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.10
Typical(rage, ever)
Evidence: 0.49
¬ Typical(evil, ever truly defeated)
0.20
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.10
Typical(rage, ever)
Evidence: 0.53
¬ Typical(band, has time history)