ranger: be played

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents club
Weight: 0.58
, class
Weight: 0.52
, park
Weight: 0.52
, vehicle
Weight: 0.52
Siblings central park
Weight: 0.33
, yellowstone national park
Weight: 0.32
, police car
Weight: 0.32
, national parks
Weight: 0.32
, national park
Weight: 0.31

Related properties

Property Similarity
be played 1.00
play in red 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.42
Plausible(ranger, be played)
Evidence: 0.62
¬ Salient(ranger, be played)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.88
Remarkable(ranger, be played)
Evidence: 0.37
¬ Remarkable(ranger, play in red)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.62
Salient(ranger, be played)
Evidence: 0.71
¬ Salient(ranger, play in red)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.42
Plausible(ranger, be played)
Evidence: 0.74
¬ Plausible(ranger, play in red)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.76
Evidence: 0.27
Typical(ranger, be played)
Evidence: 0.89
¬ Typical(ranger, play in red)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.62
Salient(ranger, be played)
Evidence: 0.27
¬ Typical(ranger, be played)
Evidence: 0.88
¬ Remarkable(ranger, be played)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.42
Plausible(ranger, be played)
Evidence: 0.27
¬ Typical(ranger, be played)