ratchet: die

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.61
, thing
Weight: 0.57
, tool
Weight: 0.55
, title
Weight: 0.53
Siblings crank
Weight: 0.33
, buckle
Weight: 0.32
, push button
Weight: 0.32
, lock
Weight: 0.32
, nail polish
Weight: 0.32

Related properties

Property Similarity
die 1.00
die in transformers 4 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.12
Plausible(game, die)
Evidence: 0.20
¬ Typical(ratchet, die)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.03
Plausible(ratchet, die)
Evidence: 0.12
¬ Plausible(game, die)

Remarkability exclusitivity betweem a parent and a child

0.57
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.05
¬ Remarkable(ratchet, die)
Evidence: 0.09
¬ Remarkable(game, die)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.12
Plausible(game, die)
Evidence: 0.05
Remarkable(ratchet, die)
Evidence: 0.03
¬ Plausible(ratchet, die)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(ratchet, die)
Evidence: 0.04
¬ Salient(ratchet, die)

Similarity expansion

0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.05
Remarkable(ratchet, die)
Evidence: 0.27
¬ Remarkable(ratchet, die in transformers 4)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.04
Salient(ratchet, die)
Evidence: 0.49
¬ Salient(ratchet, die in transformers 4)
0.26
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.76
Evidence: 0.03
Plausible(ratchet, die)
Evidence: 0.62
¬ Plausible(ratchet, die in transformers 4)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.76
Evidence: 0.20
Typical(ratchet, die)
Evidence: 0.82
¬ Typical(ratchet, die in transformers 4)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(ratchet, die)
Evidence: 0.20
¬ Typical(ratchet, die)
Evidence: 0.05
¬ Remarkable(ratchet, die)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.03
Plausible(ratchet, die)
Evidence: 0.20
¬ Typical(ratchet, die)

Typicality and Rermarkability incompatibility between a parent and a child

0.50
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.05
¬ Remarkable(ratchet, die)
Evidence: 0.50
¬ Typical(game, die)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.20
Typical(ratchet, die)
Evidence: 0.50
¬ Typical(game, die)