reach impasse: causes choose way after

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes choose way after 1.00
be motivated by have it all your way 0.81
be motivated by it your way 0.81
be motivated by you have run out of option 0.80
causes find new path 0.80
be motivated by you have no more option 0.79
causes person to get angery 0.77
be used to define choice 0.77
causes you give up and fight 0.77
causes you to stop 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.28
¬ Salient(reach impasse, causes choose way after)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.46
Remarkable(reach impasse, causes choose way after)
Evidence: 0.05
¬ Remarkable(reach impasse, causes find new path)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.04
¬ Salient(reach impasse, causes find new path)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.40
Typical(reach impasse, causes choose way after)
Evidence: 0.15
¬ Typical(reach impasse, be motivated by it your way)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.46
Remarkable(reach impasse, causes choose way after)
Evidence: 0.08
¬ Remarkable(reach impasse, be used to define choice)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.55
¬ Plausible(reach impasse, causes find new path)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.65
¬ Plausible(reach impasse, be motivated by you have run out of option)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.12
¬ Salient(reach impasse, be used to define choice)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.87
¬ Plausible(reach impasse, be motivated by have it all your way)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.69
¬ Plausible(reach impasse, be used to define choice)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.94
¬ Plausible(reach impasse, be motivated by it your way)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.24
¬ Salient(reach impasse, be motivated by have it all your way)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.83
¬ Plausible(reach impasse, be motivated by you have no more option)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.40
Typical(reach impasse, causes choose way after)
Evidence: 0.23
¬ Typical(reach impasse, causes you to stop)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.83
¬ Plausible(reach impasse, causes person to get angery)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.40
Typical(reach impasse, causes choose way after)
Evidence: 0.32
¬ Typical(reach impasse, be motivated by have it all your way)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.40
Typical(reach impasse, causes choose way after)
Evidence: 0.25
¬ Typical(reach impasse, causes you give up and fight)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.89
¬ Plausible(reach impasse, causes you give up and fight)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.91
¬ Plausible(reach impasse, causes you to stop)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.40
Typical(reach impasse, causes choose way after)
Evidence: 0.32
¬ Typical(reach impasse, be motivated by you have no more option)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.40
Typical(reach impasse, causes choose way after)
Evidence: 0.33
¬ Typical(reach impasse, causes person to get angery)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.37
¬ Salient(reach impasse, be motivated by you have run out of option)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.46
Remarkable(reach impasse, causes choose way after)
Evidence: 0.54
¬ Remarkable(reach impasse, be motivated by you have run out of option)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.46
Remarkable(reach impasse, causes choose way after)
Evidence: 0.55
¬ Remarkable(reach impasse, be motivated by have it all your way)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.40
Typical(reach impasse, causes choose way after)
Evidence: 0.60
¬ Typical(reach impasse, be motivated by you have run out of option)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.46
Remarkable(reach impasse, causes choose way after)
Evidence: 0.64
¬ Remarkable(reach impasse, causes you give up and fight)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.46
Remarkable(reach impasse, causes choose way after)
Evidence: 0.64
¬ Remarkable(reach impasse, causes person to get angery)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.46
Remarkable(reach impasse, causes choose way after)
Evidence: 0.64
¬ Remarkable(reach impasse, causes you to stop)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.54
¬ Salient(reach impasse, be motivated by you have no more option)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.46
Remarkable(reach impasse, causes choose way after)
Evidence: 0.74
¬ Remarkable(reach impasse, be motivated by you have no more option)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.46
Remarkable(reach impasse, causes choose way after)
Evidence: 0.81
¬ Remarkable(reach impasse, be motivated by it your way)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.65
¬ Salient(reach impasse, causes person to get angery)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.71
¬ Salient(reach impasse, be motivated by it your way)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.40
Typical(reach impasse, causes choose way after)
Evidence: 0.82
¬ Typical(reach impasse, be used to define choice)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.69
¬ Salient(reach impasse, causes you to stop)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.69
¬ Salient(reach impasse, causes you give up and fight)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.40
Typical(reach impasse, causes choose way after)
Evidence: 0.96
¬ Typical(reach impasse, causes find new path)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.28
Salient(reach impasse, causes choose way after)
Evidence: 0.40
¬ Typical(reach impasse, causes choose way after)
Evidence: 0.46
¬ Remarkable(reach impasse, causes choose way after)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.83
Plausible(reach impasse, causes choose way after)
Evidence: 0.40
¬ Typical(reach impasse, causes choose way after)