read magazine: be used to entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertainment 1.00
causes entertainment 0.96
be used to entertainment and learn 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Plausible(read magazine, be used to entertainment)
Evidence: 0.50
¬ Salient(read magazine, be used to entertainment)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.81
Plausible(read magazine, be used to entertainment)
Evidence: 0.72
¬ Plausible(read magazine, causes entertainment)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.81
Plausible(read magazine, be used to entertainment)
Evidence: 0.80
¬ Plausible(read magazine, be used to entertainment and learn)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.44
Typical(read magazine, be used to entertainment)
Evidence: 0.37
¬ Typical(read magazine, be used to entertainment and learn)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.50
Salient(read magazine, be used to entertainment)
Evidence: 0.55
¬ Salient(read magazine, causes entertainment)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.44
Typical(read magazine, be used to entertainment)
Evidence: 0.52
¬ Typical(read magazine, causes entertainment)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.50
Salient(read magazine, be used to entertainment)
Evidence: 0.52
¬ Salient(read magazine, be used to entertainment and learn)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.33
Remarkable(read magazine, be used to entertainment)
Evidence: 0.47
¬ Remarkable(read magazine, causes entertainment)
0.40
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.92
Evidence: 0.33
Remarkable(read magazine, be used to entertainment)
Evidence: 0.73
¬ Remarkable(read magazine, be used to entertainment and learn)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.50
Salient(read magazine, be used to entertainment)
Evidence: 0.44
¬ Typical(read magazine, be used to entertainment)
Evidence: 0.33
¬ Remarkable(read magazine, be used to entertainment)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.81
Plausible(read magazine, be used to entertainment)
Evidence: 0.44
¬ Typical(read magazine, be used to entertainment)