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read magazine
:
be used to entertainment
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to entertainment
1.00
causes entertainment
0.96
be used to entertainment and learn
0.92
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.81
Plausible(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.50
¬ Salient(
read magazine
,
be used to entertainment
)
Similarity expansion
0.71
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.96
Evidence:
0.81
Plausible(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.72
¬ Plausible(
read magazine
,
causes entertainment
)
0.66
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.92
Evidence:
0.81
Plausible(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.80
¬ Plausible(
read magazine
,
be used to entertainment and learn
)
0.62
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.92
Evidence:
0.44
Typical(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.37
¬ Typical(
read magazine
,
be used to entertainment and learn
)
0.59
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.96
Evidence:
0.50
Salient(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.55
¬ Salient(
read magazine
,
causes entertainment
)
0.58
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.96
Evidence:
0.44
Typical(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.52
¬ Typical(
read magazine
,
causes entertainment
)
0.58
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.92
Evidence:
0.50
Salient(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.52
¬ Salient(
read magazine
,
be used to entertainment and learn
)
0.56
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.96
Evidence:
0.33
Remarkable(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.47
¬ Remarkable(
read magazine
,
causes entertainment
)
0.40
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.92
Evidence:
0.33
Remarkable(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.73
¬ Remarkable(
read magazine
,
be used to entertainment and learn
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.50
Salient(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.44
¬ Typical(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.33
¬ Remarkable(
read magazine
,
be used to entertainment
)
Typical implies Plausible
0.44
Rule weight:
0.48
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.81
Plausible(
read magazine
,
be used to entertainment
)
⋁
Evidence:
0.44
¬ Typical(
read magazine
,
be used to entertainment
)