realism: be in games popular

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents style
Weight: 0.66
, movement
Weight: 0.61
, thing
Weight: 0.57
, concept
Weight: 0.56
, issue
Weight: 0.56
Siblings romanticism
Weight: 0.35
, naturalism
Weight: 0.34
, gothic
Weight: 0.33
, irony
Weight: 0.33
, baroque
Weight: 0.33

Related properties

Property Similarity
be in games popular 1.00
be in games 0.93
is popular 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.72
Plausible(concept, is popular)
Evidence: 0.13
¬ Typical(realism, be in games popular)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.28
Similarity weight: 0.83
Evidence: 0.01
Plausible(realism, be in games popular)
Evidence: 0.72
¬ Plausible(concept, is popular)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.02
¬ Remarkable(realism, be in games popular)
Evidence: 0.75
¬ Remarkable(concept, is popular)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.72
Plausible(concept, is popular)
Evidence: 0.02
Remarkable(realism, be in games popular)
Evidence: 0.01
¬ Plausible(realism, be in games popular)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(realism, be in games popular)
Evidence: 0.01
¬ Salient(realism, be in games popular)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.01
Plausible(realism, be in games popular)
Evidence: 0.01
¬ Plausible(realism, be in games)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.01
Salient(realism, be in games popular)
Evidence: 0.01
¬ Salient(realism, be in games)
0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.02
Remarkable(realism, be in games popular)
Evidence: 0.02
¬ Remarkable(realism, be in games)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.13
Typical(realism, be in games popular)
Evidence: 0.12
¬ Typical(realism, be in games)
0.30
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.02
Remarkable(realism, be in games popular)
Evidence: 0.59
¬ Remarkable(realism, is popular)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.83
Evidence: 0.13
Typical(realism, be in games popular)
Evidence: 0.79
¬ Typical(realism, is popular)
0.19
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.83
Evidence: 0.01
Plausible(realism, be in games popular)
Evidence: 0.74
¬ Plausible(realism, is popular)
0.15
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.83
Evidence: 0.01
Salient(realism, be in games popular)
Evidence: 0.80
¬ Salient(realism, is popular)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(realism, be in games popular)
Evidence: 0.13
¬ Typical(realism, be in games popular)
Evidence: 0.02
¬ Remarkable(realism, be in games popular)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.01
Plausible(realism, be in games popular)
Evidence: 0.13
¬ Typical(realism, be in games popular)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.02
¬ Remarkable(realism, be in games popular)
Evidence: 0.70
¬ Typical(concept, is popular)

Typicality inheritance from parent to child

0.16
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 0.83
Evidence: 0.13
Typical(realism, be in games popular)
Evidence: 0.70
¬ Typical(concept, is popular)