reflection: be in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Siblings indicator
Weight: 0.34
, consequence
Weight: 0.33
, dark matter
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Related properties

Property Similarity
be in video games 1.00
render in video games 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(reflection, be in video games)
Evidence: 0.01
¬ Salient(reflection, be in video games)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.01
Salient(reflection, be in video games)
Evidence: 0.01
¬ Salient(reflection, render in video games)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.01
Remarkable(reflection, be in video games)
Evidence: 0.01
¬ Remarkable(reflection, render in video games)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.01
Plausible(reflection, be in video games)
Evidence: 0.02
¬ Plausible(reflection, render in video games)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.14
Typical(reflection, be in video games)
Evidence: 0.17
¬ Typical(reflection, render in video games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(reflection, be in video games)
Evidence: 0.14
¬ Typical(reflection, be in video games)
Evidence: 0.01
¬ Remarkable(reflection, be in video games)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.01
Plausible(reflection, be in video games)
Evidence: 0.14
¬ Typical(reflection, be in video games)