regular: be allowed play in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, issue
Weight: 0.49
, character
Weight: 0.49
, person
Weight: 0.46
, nature
Weight: 0.46
Siblings daily
Weight: 0.31
, routine
Weight: 0.31
, happy hour
Weight: 0.31
, only
Weight: 0.31
, free time
Weight: 0.31

Related properties

Property Similarity
be allowed play in games 1.00
be allowed play in low-priority games 1.00
be allowed play 0.95
play in games 0.95
play in low-priority games 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.17
Plausible(regular, be allowed play in games)
Evidence: 0.15
¬ Salient(regular, be allowed play in games)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.17
Plausible(regular, be allowed play in games)
Evidence: 0.13
¬ Plausible(regular, be allowed play)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.12
Remarkable(regular, be allowed play in games)
Evidence: 0.13
¬ Remarkable(regular, be allowed play)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.15
Salient(regular, be allowed play in games)
Evidence: 0.14
¬ Salient(regular, be allowed play)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.12
Remarkable(regular, be allowed play in games)
Evidence: 0.23
¬ Remarkable(regular, be allowed play in low-priority games)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.12
Remarkable(regular, be allowed play in games)
Evidence: 0.23
¬ Remarkable(regular, play in games)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.47
Typical(regular, be allowed play in games)
Evidence: 0.39
¬ Typical(regular, be allowed play)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.15
Salient(regular, be allowed play in games)
Evidence: 0.28
¬ Salient(regular, play in games)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.12
Remarkable(regular, be allowed play in games)
Evidence: 0.28
¬ Remarkable(regular, play in low-priority games)
0.59
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.15
Salient(regular, be allowed play in games)
Evidence: 0.36
¬ Salient(regular, be allowed play in low-priority games)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.95
Evidence: 0.17
Plausible(regular, be allowed play in games)
Evidence: 0.38
¬ Plausible(regular, play in games)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.95
Evidence: 0.47
Typical(regular, be allowed play in games)
Evidence: 0.59
¬ Typical(regular, play in games)
0.51
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.47
Typical(regular, be allowed play in games)
Evidence: 0.76
¬ Typical(regular, be allowed play in low-priority games)
0.49
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.17
Plausible(regular, be allowed play in games)
Evidence: 0.51
¬ Plausible(regular, be allowed play in low-priority games)
0.47
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.95
Evidence: 0.15
Salient(regular, be allowed play in games)
Evidence: 0.50
¬ Salient(regular, play in low-priority games)
0.45
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.95
Evidence: 0.47
Typical(regular, be allowed play in games)
Evidence: 0.82
¬ Typical(regular, play in low-priority games)
0.39
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.95
Evidence: 0.17
Plausible(regular, be allowed play in games)
Evidence: 0.62
¬ Plausible(regular, play in low-priority games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.15
Salient(regular, be allowed play in games)
Evidence: 0.47
¬ Typical(regular, be allowed play in games)
Evidence: 0.12
¬ Remarkable(regular, be allowed play in games)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.17
Plausible(regular, be allowed play in games)
Evidence: 0.47
¬ Typical(regular, be allowed play in games)