relative: die in ps games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents victim
Weight: 0.60
, person
Weight: 0.57
, source
Weight: 0.56
, time
Weight: 0.56
Siblings sibling
Weight: 0.60
, neighbor
Weight: 0.32
, elderly person
Weight: 0.32
, mother
Weight: 0.32

Related properties

Property Similarity
die in ps games 1.00
die in ps exclusive games 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.03
Plausible(relative, die in ps games)
Evidence: 0.04
¬ Salient(relative, die in ps games)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.03
Remarkable(relative, die in ps games)
Evidence: 0.06
¬ Remarkable(relative, die in ps exclusive games)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.04
Salient(relative, die in ps games)
Evidence: 0.08
¬ Salient(relative, die in ps exclusive games)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.03
Plausible(relative, die in ps games)
Evidence: 0.08
¬ Plausible(relative, die in ps exclusive games)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.22
Typical(relative, die in ps games)
Evidence: 0.33
¬ Typical(relative, die in ps exclusive games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(relative, die in ps games)
Evidence: 0.22
¬ Typical(relative, die in ps games)
Evidence: 0.03
¬ Remarkable(relative, die in ps games)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.03
Plausible(relative, die in ps games)
Evidence: 0.22
¬ Typical(relative, die in ps games)