relax: be used to increase your quality of life

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents word
Weight: 0.50
, place
Weight: 0.39
, advice
Weight: 0.37
, work
Weight: 0.37
, time
Weight: 0.36
Siblings breathe
Weight: 0.30
, get
Weight: 0.30
, let
Weight: 0.30
, cool
Weight: 0.30
, hello
Weight: 0.29

Related properties

Property Similarity
be used to increase your quality of life 1.00
be used to life 0.78
be motivated by breathe be essential for life 0.77
causes increase mental clarity 0.77
be used to stay engage in your life 0.76
be used to sustain life 0.75
causes give life 0.75
causes contiuance of life 0.75
causes life 0.75
requires have good health 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.61
Plausible(work, requires have good health)
Evidence: 0.36
¬ Typical(relax, be used to increase your quality of life)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.47
Plausible(relax, be used to increase your quality of life)
Evidence: 0.61
¬ Plausible(work, requires have good health)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.25
¬ Remarkable(work, requires have good health)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.65
¬ Remarkable(breathe, be used to life)
0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.73
¬ Remarkable(breathe, be used to sustain life)
0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.78
¬ Remarkable(breathe, causes give life)
0.07
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.78
¬ Remarkable(breathe, causes contiuance of life)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.83
¬ Remarkable(breathe, causes life)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.61
Plausible(work, requires have good health)
Evidence: 0.37
Remarkable(relax, be used to increase your quality of life)
Evidence: 0.47
¬ Plausible(relax, be used to increase your quality of life)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.47
Plausible(relax, be used to increase your quality of life)
Evidence: 0.78
Remarkable(breathe, causes contiuance of life)
Evidence: 0.33
¬ Plausible(breathe, causes contiuance of life)
0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.47
Plausible(relax, be used to increase your quality of life)
Evidence: 0.83
Remarkable(breathe, causes life)
Evidence: 0.75
¬ Plausible(breathe, causes life)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.47
Plausible(relax, be used to increase your quality of life)
Evidence: 0.78
Remarkable(breathe, causes give life)
Evidence: 0.68
¬ Plausible(breathe, causes give life)
0.39
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.47
Plausible(relax, be used to increase your quality of life)
Evidence: 0.73
Remarkable(breathe, be used to sustain life)
Evidence: 0.95
¬ Plausible(breathe, be used to sustain life)
0.39
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.47
Plausible(relax, be used to increase your quality of life)
Evidence: 0.65
Remarkable(breathe, be used to life)
Evidence: 0.96
¬ Plausible(breathe, be used to life)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.47
Plausible(relax, be used to increase your quality of life)
Evidence: 0.80
¬ Salient(relax, be used to increase your quality of life)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.80
Salient(relax, be used to increase your quality of life)
Evidence: 0.67
¬ Salient(relax, causes increase mental clarity)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.37
Remarkable(relax, be used to increase your quality of life)
Evidence: 0.32
¬ Remarkable(relax, causes increase mental clarity)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.36
Typical(relax, be used to increase your quality of life)
Evidence: 0.44
¬ Typical(relax, causes increase mental clarity)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.47
Plausible(relax, be used to increase your quality of life)
Evidence: 0.82
¬ Plausible(relax, causes increase mental clarity)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.80
Salient(relax, be used to increase your quality of life)
Evidence: 0.36
¬ Typical(relax, be used to increase your quality of life)
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.47
Plausible(relax, be used to increase your quality of life)
Evidence: 0.36
¬ Typical(relax, be used to increase your quality of life)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.35
¬ Typical(work, requires have good health)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.12
¬ Typical(breathe, be used to life)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.11
¬ Typical(breathe, causes life)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.13
¬ Typical(breathe, be used to sustain life)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.15
¬ Typical(breathe, causes give life)
0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.37
¬ Remarkable(relax, be used to increase your quality of life)
Evidence: 0.31
¬ Typical(breathe, causes contiuance of life)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.36
Typical(relax, be used to increase your quality of life)
Evidence: 0.35
¬ Typical(work, requires have good health)