remember: requires be still

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.74
, time
Weight: 0.64
, film
Weight: 0.58
, word
Weight: 0.58
, song
Weight: 0.57
Siblings think
Weight: 0.38
, know
Weight: 0.36
, forget
Weight: 0.35
, thought
Weight: 0.35
, oh
Weight: 0.35

Related properties

Property Similarity
requires be still 1.00
be still pass 0.85
move and stand still 0.82
be now 0.81
be useless but still enjoyable 0.79
be motivated by remain alive 0.78
requires do 0.78
requires think very hard 0.78
requires know 0.77
requires find something to think about 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.88
Plausible(time, be now)
Evidence: 0.31
¬ Typical(remember, requires be still)
0.43
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.24
Plausible(time, be still pass)
Evidence: 0.31
¬ Typical(remember, requires be still)
0.42
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.27
Plausible(time, move and stand still)
Evidence: 0.31
¬ Typical(remember, requires be still)
0.41
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.31
¬ Typical(remember, requires be still)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.24
¬ Plausible(time, be still pass)
0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.27
¬ Plausible(time, move and stand still)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.88
¬ Plausible(time, be now)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.23
¬ Remarkable(time, be still pass)
0.41
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.28
¬ Remarkable(time, move and stand still)
0.38
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.38
¬ Remarkable(time, be now)
0.36
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.90
¬ Remarkable(think, requires do)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.88
Plausible(time, be now)
Evidence: 0.50
Remarkable(remember, requires be still)
Evidence: 0.52
¬ Plausible(remember, requires be still)
0.28
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.24
Plausible(time, be still pass)
Evidence: 0.50
Remarkable(remember, requires be still)
Evidence: 0.52
¬ Plausible(remember, requires be still)
0.28
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.27
Plausible(time, move and stand still)
Evidence: 0.50
Remarkable(remember, requires be still)
Evidence: 0.52
¬ Plausible(remember, requires be still)
0.27
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.50
Remarkable(remember, requires be still)
Evidence: 0.52
¬ Plausible(remember, requires be still)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.90
Remarkable(think, requires do)
Evidence: 0.89
¬ Plausible(think, requires do)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.76
¬ Salient(remember, requires be still)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.31
Typical(remember, requires be still)
Evidence: 0.03
¬ Typical(remember, requires know)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.31
Typical(remember, requires be still)
Evidence: 0.13
¬ Typical(remember, requires think very hard)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.25
¬ Plausible(remember, be motivated by remain alive)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.76
Salient(remember, requires be still)
Evidence: 0.75
¬ Salient(remember, be motivated by remain alive)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.76
Salient(remember, requires be still)
Evidence: 0.82
¬ Salient(remember, requires think very hard)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.76
Salient(remember, requires be still)
Evidence: 0.95
¬ Salient(remember, requires know)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.50
Remarkable(remember, requires be still)
Evidence: 0.56
¬ Remarkable(remember, be motivated by remain alive)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.31
Typical(remember, requires be still)
Evidence: 0.48
¬ Typical(remember, be motivated by remain alive)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.69
¬ Plausible(remember, requires think very hard)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.50
Remarkable(remember, requires be still)
Evidence: 0.90
¬ Remarkable(remember, requires think very hard)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.97
¬ Plausible(remember, requires know)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.50
Remarkable(remember, requires be still)
Evidence: 0.93
¬ Remarkable(remember, requires know)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.76
Salient(remember, requires be still)
Evidence: 0.31
¬ Typical(remember, requires be still)
Evidence: 0.50
¬ Remarkable(remember, requires be still)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.52
Plausible(remember, requires be still)
Evidence: 0.31
¬ Typical(remember, requires be still)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.29
¬ Typical(time, be now)
0.32
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.32
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.49
¬ Typical(time, move and stand still)
0.31
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.56
¬ Typical(time, be still pass)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.50
¬ Remarkable(remember, requires be still)
Evidence: 0.06
¬ Typical(think, requires do)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.31
Typical(remember, requires be still)
Evidence: 0.29
¬ Typical(time, be now)
0.27
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.31
Typical(remember, requires be still)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.31
Typical(remember, requires be still)
Evidence: 0.49
¬ Typical(time, move and stand still)
0.25
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.85
Evidence: 0.31
Typical(remember, requires be still)
Evidence: 0.56
¬ Typical(time, be still pass)