return: affect rewards

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents move
Weight: 0.63
, action
Weight: 0.63
, change
Weight: 0.57
, news
Weight: 0.57
Siblings departure
Weight: 0.33
, transfer
Weight: 0.32
, play
Weight: 0.32
, redemption
Weight: 0.32
, go
Weight: 0.31

Related properties

Property Similarity
affect rewards 1.00
affect samsung rewards 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(return, affect rewards)
Evidence: 0.51
¬ Salient(return, affect rewards)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.74
Plausible(return, affect rewards)
Evidence: 0.42
¬ Plausible(return, affect samsung rewards)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.83
Remarkable(return, affect rewards)
Evidence: 0.75
¬ Remarkable(return, affect samsung rewards)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.51
Salient(return, affect rewards)
Evidence: 0.52
¬ Salient(return, affect samsung rewards)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.13
Typical(return, affect rewards)
Evidence: 0.35
¬ Typical(return, affect samsung rewards)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.51
Salient(return, affect rewards)
Evidence: 0.13
¬ Typical(return, affect rewards)
Evidence: 0.83
¬ Remarkable(return, affect rewards)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.74
Plausible(return, affect rewards)
Evidence: 0.13
¬ Typical(return, affect rewards)