reveille: be played in morning

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents call
Weight: 0.37
Siblings recording
Weight: 0.25
, reaction
Weight: 0.25
, calling
Weight: 0.24
, offside
Weight: 0.23

Related properties

Property Similarity
be played in morning 1.00
is played 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.60
Plausible(reveille, be played in morning)
Evidence: 0.16
¬ Salient(reveille, be played in morning)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.48
Typical(reveille, be played in morning)
Evidence: 0.05
¬ Typical(reveille, is played)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.60
Plausible(reveille, be played in morning)
Evidence: 0.19
¬ Plausible(reveille, is played)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.16
Salient(reveille, be played in morning)
Evidence: 0.33
¬ Salient(reveille, is played)
0.18
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.88
Evidence: 0.08
Remarkable(reveille, be played in morning)
Evidence: 0.83
¬ Remarkable(reveille, is played)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.16
Salient(reveille, be played in morning)
Evidence: 0.48
¬ Typical(reveille, be played in morning)
Evidence: 0.08
¬ Remarkable(reveille, be played in morning)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.60
Plausible(reveille, be played in morning)
Evidence: 0.48
¬ Typical(reveille, be played in morning)