reward: affect research

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents form
Weight: 0.57
, element
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, motive
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, opportunity
Weight: 0.55
Siblings praise
Weight: 0.62
, raise
Weight: 0.53
, accolade
Weight: 0.49
, lollipop
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, loot
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Related properties

Property Similarity
affect research 1.00
affect scientific research 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.30
Plausible(reward, affect research)
Evidence: 0.26
¬ Salient(reward, affect research)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.28
Remarkable(reward, affect research)
Evidence: 0.25
¬ Remarkable(reward, affect scientific research)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.26
Salient(reward, affect research)
Evidence: 0.25
¬ Salient(reward, affect scientific research)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.30
Plausible(reward, affect research)
Evidence: 0.29
¬ Plausible(reward, affect scientific research)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.47
Typical(reward, affect research)
Evidence: 0.48
¬ Typical(reward, affect scientific research)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.26
Salient(reward, affect research)
Evidence: 0.47
¬ Typical(reward, affect research)
Evidence: 0.28
¬ Remarkable(reward, affect research)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.30
Plausible(reward, affect research)
Evidence: 0.47
¬ Typical(reward, affect research)