reward: be in dimensional rifts

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents form
Weight: 0.57
, element
Weight: 0.57
, motive
Weight: 0.56
, opportunity
Weight: 0.55
Siblings praise
Weight: 0.62
, raise
Weight: 0.53
, accolade
Weight: 0.49
, lollipop
Weight: 0.48
, loot
Weight: 0.46

Related properties

Property Similarity
be in dimensional rifts 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.19
Plausible(reward, be in dimensional rifts)
Evidence: 0.01
¬ Salient(reward, be in dimensional rifts)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(reward, be in dimensional rifts)
Evidence: 0.13
¬ Typical(reward, be in dimensional rifts)
Evidence: 0.00
¬ Remarkable(reward, be in dimensional rifts)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.19
Plausible(reward, be in dimensional rifts)
Evidence: 0.13
¬ Typical(reward, be in dimensional rifts)