rib: get sore

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dish
Weight: 0.62
, item
Weight: 0.60
, body part
Weight: 0.59
, entree
Weight: 0.58
Siblings steak
Weight: 0.35
, bone
Weight: 0.35
, bone marrow
Weight: 0.35
, forearm
Weight: 0.34
, leg
Weight: 0.34

Related properties

Property Similarity
get sore 1.00
has state sore 0.95
feel bruised 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.29
¬ Remarkable(rib, get sore)
Evidence: 0.49
¬ Remarkable(forearm, has state sore)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.42
Plausible(rib, get sore)
Evidence: 0.49
Remarkable(forearm, has state sore)
Evidence: 0.81
¬ Plausible(forearm, has state sore)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.42
Plausible(rib, get sore)
Evidence: 0.33
¬ Salient(rib, get sore)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.29
Remarkable(rib, get sore)
Evidence: 0.25
¬ Remarkable(rib, has state sore)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.33
Salient(rib, get sore)
Evidence: 0.29
¬ Salient(rib, has state sore)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.42
Plausible(rib, get sore)
Evidence: 0.39
¬ Plausible(rib, has state sore)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.60
Typical(rib, get sore)
Evidence: 0.59
¬ Typical(rib, has state sore)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.33
Salient(rib, get sore)
Evidence: 0.29
¬ Salient(rib, feel bruised)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.29
Remarkable(rib, get sore)
Evidence: 0.28
¬ Remarkable(rib, feel bruised)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.42
Plausible(rib, get sore)
Evidence: 0.37
¬ Plausible(rib, feel bruised)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.60
Typical(rib, get sore)
Evidence: 0.54
¬ Typical(rib, feel bruised)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.33
Salient(rib, get sore)
Evidence: 0.60
¬ Typical(rib, get sore)
Evidence: 0.29
¬ Remarkable(rib, get sore)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.42
Plausible(rib, get sore)
Evidence: 0.60
¬ Typical(rib, get sore)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.29
¬ Remarkable(rib, get sore)
Evidence: 0.89
¬ Typical(forearm, has state sore)