rift: is broken

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, game
Weight: 0.56
, title
Weight: 0.44
, mmorpg
Weight: 0.37
Siblings friction
Weight: 0.34
, schism
Weight: 0.33
, misunderstanding
Weight: 0.33
, split
Weight: 0.32
, discord
Weight: 0.32

Related properties

Property Similarity
is broken 1.00
be broken with lag 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.93
¬ Remarkable(rift, is broken)
Evidence: 0.59
¬ Remarkable(discord, is broken)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.31
Plausible(rift, is broken)
Evidence: 0.59
Remarkable(discord, is broken)
Evidence: 0.70
¬ Plausible(discord, is broken)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.31
Plausible(rift, is broken)
Evidence: 0.55
¬ Salient(rift, is broken)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.93
Remarkable(rift, is broken)
Evidence: 0.74
¬ Remarkable(rift, be broken with lag)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.55
Salient(rift, is broken)
Evidence: 0.73
¬ Salient(rift, be broken with lag)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.10
Typical(rift, is broken)
Evidence: 0.47
¬ Typical(rift, be broken with lag)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.82
Evidence: 0.31
Plausible(rift, is broken)
Evidence: 0.92
¬ Plausible(rift, be broken with lag)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.55
Salient(rift, is broken)
Evidence: 0.10
¬ Typical(rift, is broken)
Evidence: 0.93
¬ Remarkable(rift, is broken)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.31
Plausible(rift, is broken)
Evidence: 0.10
¬ Typical(rift, is broken)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.31
Similarity weight: 1.00
Evidence: 0.93
¬ Remarkable(rift, is broken)
Evidence: 0.74
¬ Typical(discord, is broken)