:
from
Related concepts
Related properties
Property |
Similarity |
die |
1.00 |
kill |
0.75 |
Priors about this statement
Cues
|
Evidence
|
Clauses
Plausibility inference from child typicality
0.49
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.12
Plausible(game, die)
⋁
Evidence: 0.31
¬ Typical(robber, die)
0.41
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.42
Plausible(criminal, kill)
⋁
Evidence: 0.31
¬ Typical(robber, die)
Plausibility inheritance from parent to child
0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.08
Plausible(robber, die)
⋁
Evidence: 0.12
¬ Plausible(game, die)
0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.08
Plausible(robber, die)
⋁
Evidence: 0.42
¬ Plausible(criminal, kill)
Remarkability exclusitivity betweem a parent and a child
0.57
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
⋁
Evidence: 0.09
¬ Remarkable(game, die)
0.41
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.10
¬ Remarkable(robber, die)
⋁
Evidence: 0.45
¬ Remarkable(criminal, kill)
Remarkability exclusitivity between siblings
0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
⋁
Evidence: 0.26
¬ Remarkable(thief, die)
0.13
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
⋁
Evidence: 0.50
¬ Remarkable(elderly person, die)
Remarkability from parent implausibility
0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.12
Plausible(game, die)
⋁
Evidence: 0.10
Remarkable(robber, die)
⋁
Evidence: 0.08
¬ Plausible(robber, die)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.42
Plausible(criminal, kill)
⋁
Evidence: 0.10
Remarkable(robber, die)
⋁
Evidence: 0.08
¬ Plausible(robber, die)
Remarkability from sibling implausibility
0.50
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.08
Plausible(robber, die)
⋁
Evidence: 0.26
Remarkable(thief, die)
⋁
Evidence: 0.26
¬ Plausible(thief, die)
Salient implies Plausible
0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.08
Plausible(robber, die)
⋁
Evidence: 0.10
¬ Salient(robber, die)
Similarity expansion
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.08
Plausible(robber, die)
⋁
Evidence: 0.21
¬ Plausible(robber, kill)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.31
Typical(robber, die)
⋁
Evidence: 0.29
¬ Typical(robber, kill)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.10
Salient(robber, die)
⋁
Evidence: 0.25
¬ Salient(robber, kill)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.10
Remarkable(robber, die)
⋁
Evidence: 0.37
¬ Remarkable(robber, kill)
Typical and Remarkable implies Salient
0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
Salient(robber, die)
⋁
Evidence: 0.31
¬ Typical(robber, die)
⋁
Evidence: 0.10
¬ Remarkable(robber, die)
Typical implies Plausible
0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.08
Plausible(robber, die)
⋁
Evidence: 0.31
¬ Typical(robber, die)
Typicality and Rermarkability incompatibility between a parent and a child
0.48
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
⋁
Evidence: 0.50
¬ Typical(game, die)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.10
¬ Remarkable(robber, die)
⋁
Evidence: 0.51
¬ Typical(criminal, kill)
Typicality and Rermarkability incompatibility between siblings
0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
⋁
Evidence: 0.31
¬ Typical(elderly person, die)
0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
⋁
Evidence: 0.43
¬ Typical(thief, die)
Typicality inheritance from parent to child
0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.31
Typical(robber, die)
⋁
Evidence: 0.50
¬ Typical(game, die)
0.24
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.31
Typical(robber, die)
⋁
Evidence: 0.51
¬ Typical(criminal, kill)