robber: die

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.56
, person
Weight: 0.56
, criminal
Weight: 0.53
, thing
Weight: 0.50
Siblings suspect
Weight: 0.34
, thief
Weight: 0.34
, victim
Weight: 0.33
, wise man
Weight: 0.33
, elderly person
Weight: 0.33

Related properties

Property Similarity
die 1.00
kill 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.12
Plausible(game, die)
Evidence: 0.31
¬ Typical(robber, die)
0.41
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.42
Plausible(criminal, kill)
Evidence: 0.31
¬ Typical(robber, die)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.08
Plausible(robber, die)
Evidence: 0.12
¬ Plausible(game, die)
0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.08
Plausible(robber, die)
Evidence: 0.42
¬ Plausible(criminal, kill)

Remarkability exclusitivity betweem a parent and a child

0.57
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
Evidence: 0.09
¬ Remarkable(game, die)
0.41
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.10
¬ Remarkable(robber, die)
Evidence: 0.45
¬ Remarkable(criminal, kill)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
Evidence: 0.26
¬ Remarkable(thief, die)
0.13
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
Evidence: 0.50
¬ Remarkable(elderly person, die)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.12
Plausible(game, die)
Evidence: 0.10
Remarkable(robber, die)
Evidence: 0.08
¬ Plausible(robber, die)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.42
Plausible(criminal, kill)
Evidence: 0.10
Remarkable(robber, die)
Evidence: 0.08
¬ Plausible(robber, die)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.08
Plausible(robber, die)
Evidence: 0.26
Remarkable(thief, die)
Evidence: 0.26
¬ Plausible(thief, die)
0.49
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.08
Plausible(robber, die)
Evidence: 0.50
Remarkable(elderly person, die)
Evidence: 0.39
¬ Plausible(elderly person, die)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.08
Plausible(robber, die)
Evidence: 0.10
¬ Salient(robber, die)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.08
Plausible(robber, die)
Evidence: 0.21
¬ Plausible(robber, kill)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.31
Typical(robber, die)
Evidence: 0.29
¬ Typical(robber, kill)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.10
Salient(robber, die)
Evidence: 0.25
¬ Salient(robber, kill)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.10
Remarkable(robber, die)
Evidence: 0.37
¬ Remarkable(robber, kill)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
Salient(robber, die)
Evidence: 0.31
¬ Typical(robber, die)
Evidence: 0.10
¬ Remarkable(robber, die)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.08
Plausible(robber, die)
Evidence: 0.31
¬ Typical(robber, die)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
Evidence: 0.50
¬ Typical(game, die)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.10
¬ Remarkable(robber, die)
Evidence: 0.51
¬ Typical(criminal, kill)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
Evidence: 0.31
¬ Typical(elderly person, die)
0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(robber, die)
Evidence: 0.43
¬ Typical(thief, die)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.31
Typical(robber, die)
Evidence: 0.50
¬ Typical(game, die)
0.24
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.31
Typical(robber, die)
Evidence: 0.51
¬ Typical(criminal, kill)