robot: inprove peoples lives

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.66
, electronic device
Weight: 0.62
, equipment
Weight: 0.60
, character
Weight: 0.60
, toy
Weight: 0.60
Siblings bender
Weight: 0.57
, sentry
Weight: 0.39
, joystick
Weight: 0.35
, computer mouse
Weight: 0.35
, computer keyboard
Weight: 0.34

Related properties

Property Similarity
inprove peoples lives 1.00
have life 0.76
be important in society 0.75
is living thing 0.75
be important in life 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.80
Plausible(character, be important in life)
Evidence: 0.47
¬ Typical(robot, inprove peoples lives)
0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.71
Plausible(character, be important in society)
Evidence: 0.47
¬ Typical(robot, inprove peoples lives)
0.38
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.49
Plausible(electronic device, have life)
Evidence: 0.47
¬ Typical(robot, inprove peoples lives)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.20
Plausible(robot, inprove peoples lives)
Evidence: 0.49
¬ Plausible(electronic device, have life)
0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.75
Evidence: 0.20
Plausible(robot, inprove peoples lives)
Evidence: 0.71
¬ Plausible(character, be important in society)
0.02
Rule weight: 0.09
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.20
Plausible(robot, inprove peoples lives)
Evidence: 0.80
¬ Plausible(character, be important in life)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.15
¬ Remarkable(robot, inprove peoples lives)
Evidence: 0.71
¬ Remarkable(electronic device, have life)
0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.15
¬ Remarkable(robot, inprove peoples lives)
Evidence: 0.71
¬ Remarkable(character, be important in society)
0.39
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.15
¬ Remarkable(robot, inprove peoples lives)
Evidence: 0.73
¬ Remarkable(character, be important in life)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.80
Plausible(character, be important in life)
Evidence: 0.15
Remarkable(robot, inprove peoples lives)
Evidence: 0.20
¬ Plausible(robot, inprove peoples lives)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.71
Plausible(character, be important in society)
Evidence: 0.15
Remarkable(robot, inprove peoples lives)
Evidence: 0.20
¬ Plausible(robot, inprove peoples lives)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.49
Plausible(electronic device, have life)
Evidence: 0.15
Remarkable(robot, inprove peoples lives)
Evidence: 0.20
¬ Plausible(robot, inprove peoples lives)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.20
Plausible(robot, inprove peoples lives)
Evidence: 0.16
¬ Salient(robot, inprove peoples lives)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.47
Typical(robot, inprove peoples lives)
Evidence: 0.23
¬ Typical(robot, is living thing)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.20
Plausible(robot, inprove peoples lives)
Evidence: 0.43
¬ Plausible(robot, is living thing)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.75
Evidence: 0.16
Salient(robot, inprove peoples lives)
Evidence: 0.69
¬ Salient(robot, is living thing)
0.12
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.75
Evidence: 0.15
Remarkable(robot, inprove peoples lives)
Evidence: 0.95
¬ Remarkable(robot, is living thing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.16
Salient(robot, inprove peoples lives)
Evidence: 0.47
¬ Typical(robot, inprove peoples lives)
Evidence: 0.15
¬ Remarkable(robot, inprove peoples lives)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.20
Plausible(robot, inprove peoples lives)
Evidence: 0.47
¬ Typical(robot, inprove peoples lives)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.15
¬ Remarkable(robot, inprove peoples lives)
Evidence: 0.46
¬ Typical(electronic device, have life)
0.34
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.15
¬ Remarkable(robot, inprove peoples lives)
Evidence: 0.73
¬ Typical(character, be important in society)
0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.15
¬ Remarkable(robot, inprove peoples lives)
Evidence: 0.82
¬ Typical(character, be important in life)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.47
Typical(robot, inprove peoples lives)
Evidence: 0.46
¬ Typical(electronic device, have life)
0.22
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.47
Typical(robot, inprove peoples lives)
Evidence: 0.73
¬ Typical(character, be important in society)
0.21
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.47
Typical(robot, inprove peoples lives)
Evidence: 0.82
¬ Typical(character, be important in life)