roller coaster: get stuck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement park
Weight: 0.73
, object
Weight: 0.65
, attraction
Weight: 0.62
, structure
Weight: 0.60
Siblings wildcat
Weight: 0.50
, carousel
Weight: 0.34
, cone
Weight: 0.33
, fountain pen
Weight: 0.33

Related properties

Property Similarity
get stuck 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.36
Plausible(roller coaster, get stuck)
Evidence: 0.25
¬ Salient(roller coaster, get stuck)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.25
Salient(roller coaster, get stuck)
Evidence: 0.60
¬ Typical(roller coaster, get stuck)
Evidence: 0.21
¬ Remarkable(roller coaster, get stuck)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.36
Plausible(roller coaster, get stuck)
Evidence: 0.60
¬ Typical(roller coaster, get stuck)