roller coaster: go faster at night

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents amusement park
Weight: 0.73
, object
Weight: 0.65
, attraction
Weight: 0.62
, structure
Weight: 0.60
Siblings wildcat
Weight: 0.50
, carousel
Weight: 0.34
, cone
Weight: 0.33
, fountain pen
Weight: 0.33

Related properties

Property Similarity
go faster at night 1.00
feel faster at night 0.95
feel faster in back 0.86
feel faster than cars 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(roller coaster, go faster at night)
Evidence: 0.98
¬ Salient(roller coaster, go faster at night)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Typical(roller coaster, go faster at night)
Evidence: 0.98
¬ Typical(roller coaster, feel faster at night)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.98
Salient(roller coaster, go faster at night)
Evidence: 0.94
¬ Salient(roller coaster, feel faster at night)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.95
Plausible(roller coaster, go faster at night)
Evidence: 0.92
¬ Plausible(roller coaster, feel faster at night)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Typical(roller coaster, go faster at night)
Evidence: 0.95
¬ Typical(roller coaster, feel faster in back)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.98
Salient(roller coaster, go faster at night)
Evidence: 0.86
¬ Salient(roller coaster, feel faster in back)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Plausible(roller coaster, go faster at night)
Evidence: 0.86
¬ Plausible(roller coaster, feel faster in back)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.98
Salient(roller coaster, go faster at night)
Evidence: 0.04
¬ Salient(roller coaster, feel faster than cars)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.95
Plausible(roller coaster, go faster at night)
Evidence: 0.04
¬ Plausible(roller coaster, feel faster than cars)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.99
Typical(roller coaster, go faster at night)
Evidence: 0.24
¬ Typical(roller coaster, feel faster than cars)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.52
Remarkable(roller coaster, go faster at night)
Evidence: 0.04
¬ Remarkable(roller coaster, feel faster than cars)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.52
Remarkable(roller coaster, go faster at night)
Evidence: 0.46
¬ Remarkable(roller coaster, feel faster at night)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.52
Remarkable(roller coaster, go faster at night)
Evidence: 0.44
¬ Remarkable(roller coaster, feel faster in back)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Salient(roller coaster, go faster at night)
Evidence: 0.99
¬ Typical(roller coaster, go faster at night)
Evidence: 0.52
¬ Remarkable(roller coaster, go faster at night)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(roller coaster, go faster at night)
Evidence: 0.99
¬ Typical(roller coaster, go faster at night)