romeo: be important in play

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents lover
Weight: 0.60
, tale
Weight: 0.60
, romance
Weight: 0.58
, story
Weight: 0.58
, play
Weight: 0.57
Siblings fairy tale
Weight: 0.34
, jonah
Weight: 0.33
, jules verne
Weight: 0.33
, charlie
Weight: 0.32
, husband
Weight: 0.32

Related properties

Property Similarity
be important in play 1.00
was play 0.89
be upset at beginning of play 0.83
kill in play 0.82
die at end of play 0.80
be depressed at beginning of play 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.92
Plausible(romeo, be important in play)
Evidence: 0.96
¬ Salient(romeo, be important in play)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.97
Typical(romeo, be important in play)
Evidence: 0.36
¬ Typical(romeo, was play)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.96
Salient(romeo, be important in play)
Evidence: 0.37
¬ Salient(romeo, was play)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.92
Plausible(romeo, be important in play)
Evidence: 0.35
¬ Plausible(romeo, was play)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.96
Salient(romeo, be important in play)
Evidence: 0.08
¬ Salient(romeo, kill in play)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.92
Plausible(romeo, be important in play)
Evidence: 0.09
¬ Plausible(romeo, kill in play)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.97
Typical(romeo, be important in play)
Evidence: 0.40
¬ Typical(romeo, kill in play)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.65
Remarkable(romeo, be important in play)
Evidence: 0.07
¬ Remarkable(romeo, kill in play)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.96
Salient(romeo, be important in play)
Evidence: 0.12
¬ Salient(romeo, be depressed at beginning of play)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.92
Plausible(romeo, be important in play)
Evidence: 0.14
¬ Plausible(romeo, be depressed at beginning of play)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.97
Typical(romeo, be important in play)
Evidence: 0.47
¬ Typical(romeo, be depressed at beginning of play)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.65
Remarkable(romeo, be important in play)
Evidence: 0.10
¬ Remarkable(romeo, be depressed at beginning of play)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.65
Remarkable(romeo, be important in play)
Evidence: 0.65
¬ Remarkable(romeo, was play)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Salient(romeo, be important in play)
Evidence: 0.97
¬ Typical(romeo, be important in play)
Evidence: 0.65
¬ Remarkable(romeo, be important in play)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.92
Plausible(romeo, be important in play)
Evidence: 0.97
¬ Typical(romeo, be important in play)