rook: be used to get checkmate

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.60
, chess piece
Weight: 0.46
, card
Weight: 0.46
, piece
Weight: 0.45
, bird
Weight: 0.43
Siblings pawn
Weight: 0.32
, chess set
Weight: 0.31
, soccer ball
Weight: 0.31
, chess board
Weight: 0.31
, hockey game
Weight: 0.31

Related properties

Property Similarity
be used to get checkmate 1.00
be used to checkmate on 0.99
be used to checkmate king 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.99
Evidence: 0.27
¬ Remarkable(rook, be used to get checkmate)
Evidence: 0.36
¬ Remarkable(chess board, be used to checkmate on)

Remarkability from sibling implausibility

0.37
Rule weight: 0.60
Evidence weight: 0.63
Similarity weight: 0.99
Evidence: 0.11
Plausible(rook, be used to get checkmate)
Evidence: 0.36
Remarkable(chess board, be used to checkmate on)
Evidence: 0.66
¬ Plausible(chess board, be used to checkmate on)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.11
Plausible(rook, be used to get checkmate)
Evidence: 0.21
¬ Salient(rook, be used to get checkmate)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.99
Typical(rook, be used to get checkmate)
Evidence: 0.63
¬ Typical(rook, be used to checkmate king)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.11
Plausible(rook, be used to get checkmate)
Evidence: 0.36
¬ Plausible(rook, be used to checkmate king)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.21
Salient(rook, be used to get checkmate)
Evidence: 0.43
¬ Salient(rook, be used to checkmate king)
0.45
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.93
Evidence: 0.27
Remarkable(rook, be used to get checkmate)
Evidence: 0.59
¬ Remarkable(rook, be used to checkmate king)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.21
Salient(rook, be used to get checkmate)
Evidence: 0.99
¬ Typical(rook, be used to get checkmate)
Evidence: 0.27
¬ Remarkable(rook, be used to get checkmate)

Typical implies Plausible

0.06
Rule weight: 0.48
Evidence weight: 0.12
Similarity weight: 1.00
Evidence: 0.11
Plausible(rook, be used to get checkmate)
Evidence: 0.99
¬ Typical(rook, be used to get checkmate)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.27
¬ Remarkable(rook, be used to get checkmate)
Evidence: 0.53
¬ Typical(chess board, be used to checkmate on)