room: make you safe

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hotel room
Weight: 0.83
, house
Weight: 0.69
, locker room
Weight: 0.66
, bedroom
Weight: 0.64
Siblings laundry room
Weight: 0.86
, control room
Weight: 0.75
, garage
Weight: 0.71
, den
Weight: 0.69
, entrance hall
Weight: 0.69

Related properties

Property Similarity
make you safe 1.00
be used to keep car dry and safe 0.87
be used to go in it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.53
¬ Remarkable(room, make you safe)
Evidence: 0.80
¬ Remarkable(garage, be used to keep car dry and safe)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.22
Plausible(room, make you safe)
Evidence: 0.80
Remarkable(garage, be used to keep car dry and safe)
Evidence: 0.13
¬ Plausible(garage, be used to keep car dry and safe)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.22
Plausible(room, make you safe)
Evidence: 0.68
¬ Salient(room, make you safe)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.47
Typical(room, make you safe)
Evidence: 0.25
¬ Typical(room, be used to go in it)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.68
Salient(room, make you safe)
Evidence: 0.81
¬ Salient(room, be used to go in it)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.53
Remarkable(room, make you safe)
Evidence: 0.69
¬ Remarkable(room, be used to go in it)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.22
Plausible(room, make you safe)
Evidence: 0.43
¬ Plausible(room, be used to go in it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.68
Salient(room, make you safe)
Evidence: 0.47
¬ Typical(room, make you safe)
Evidence: 0.53
¬ Remarkable(room, make you safe)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.22
Plausible(room, make you safe)
Evidence: 0.47
¬ Typical(room, make you safe)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.53
¬ Remarkable(room, make you safe)
Evidence: 0.47
¬ Typical(garage, be used to keep car dry and safe)