rule: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents policy
Weight: 0.64
, guideline
Weight: 0.64
, force
Weight: 0.64
, principle
Weight: 0.63
Siblings common law
Weight: 0.69
, mandate
Weight: 0.68
, prohibition
Weight: 0.65
, legislation
Weight: 0.64
, amendment
Weight: 0.64

Related properties

Property Similarity
be in game 1.00
be important in game 0.95
have games 0.87
be required in game 0.87
change for sports from backyard games to games 0.83
have close games 0.82
change for sports from backyard games to professional games 0.82
change for sports to games 0.82
change for sports to professional games 0.78
change for sports from backyard games 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.39
Plausible(rule, be in game)
Evidence: 0.45
¬ Salient(rule, be in game)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.71
Remarkable(rule, be in game)
Evidence: 0.55
¬ Remarkable(rule, be important in game)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.71
Remarkable(rule, be in game)
Evidence: 0.11
¬ Remarkable(rule, change for sports from backyard games to professional games)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.45
Salient(rule, be in game)
Evidence: 0.15
¬ Salient(rule, change for sports from backyard games to professional games)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.39
Plausible(rule, be in game)
Evidence: 0.19
¬ Plausible(rule, change for sports from backyard games to professional games)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.71
Remarkable(rule, be in game)
Evidence: 0.72
¬ Remarkable(rule, be required in game)
0.50
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.95
Evidence: 0.45
Salient(rule, be in game)
Evidence: 0.68
¬ Salient(rule, be important in game)
0.49
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.95
Evidence: 0.39
Plausible(rule, be in game)
Evidence: 0.64
¬ Plausible(rule, be important in game)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.35
Typical(rule, be in game)
Evidence: 0.52
¬ Typical(rule, change for sports from backyard games to professional games)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.87
Evidence: 0.39
Plausible(rule, be in game)
Evidence: 0.67
¬ Plausible(rule, be required in game)
0.43
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.95
Evidence: 0.35
Typical(rule, be in game)
Evidence: 0.73
¬ Typical(rule, be important in game)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.45
Salient(rule, be in game)
Evidence: 0.78
¬ Salient(rule, be required in game)
0.41
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.87
Evidence: 0.35
Typical(rule, be in game)
Evidence: 0.69
¬ Typical(rule, be required in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.45
Salient(rule, be in game)
Evidence: 0.35
¬ Typical(rule, be in game)
Evidence: 0.71
¬ Remarkable(rule, be in game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.39
Plausible(rule, be in game)
Evidence: 0.35
¬ Typical(rule, be in game)