ruler: be used in real world

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents prince
Weight: 0.63
, man
Weight: 0.59
, person
Weight: 0.58
, object
Weight: 0.58
Siblings king
Weight: 0.72
, tyrant
Weight: 0.56
, napoleon
Weight: 0.55
, kingdom
Weight: 0.33

Related properties

Property Similarity
be used in real world 1.00
be used in world 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(ruler, be used in real world)
Evidence: 0.04
¬ Salient(ruler, be used in real world)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.15
Typical(ruler, be used in real world)
Evidence: 0.08
¬ Typical(ruler, be used in world)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.03
Plausible(ruler, be used in real world)
Evidence: 0.26
¬ Plausible(ruler, be used in world)
0.44
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.93
Evidence: 0.04
Salient(ruler, be used in real world)
Evidence: 0.46
¬ Salient(ruler, be used in world)
0.13
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.93
Evidence: 0.07
Remarkable(ruler, be used in real world)
Evidence: 0.90
¬ Remarkable(ruler, be used in world)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(ruler, be used in real world)
Evidence: 0.15
¬ Typical(ruler, be used in real world)
Evidence: 0.07
¬ Remarkable(ruler, be used in real world)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.03
Plausible(ruler, be used in real world)
Evidence: 0.15
¬ Typical(ruler, be used in real world)