rum: ever go bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents alcoholic beverage
Weight: 0.74
, liquor
Weight: 0.63
, product
Weight: 0.59
, commodity
Weight: 0.58
, beverage
Weight: 0.57
Siblings whiskey
Weight: 0.38
, vodka
Weight: 0.38
, drinking beer
Weight: 0.38
, brandy
Weight: 0.38
, beer
Weight: 0.37

Related properties

Property Similarity
ever go bad 1.00
is all gone 0.79
is gone 0.76
is thing 0.76
get in in guatemala 0.76
be much better than others 0.76
make people weird 0.76
go live 0.75
be like budweiser 0.75
be better than american 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.71
Plausible(product, get in in guatemala)
Evidence: 0.46
¬ Typical(rum, ever go bad)
0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.63
Plausible(beverage, make people weird)
Evidence: 0.46
¬ Typical(rum, ever go bad)
0.38
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.46
Plausible(alcoholic beverage, make people weird)
Evidence: 0.46
¬ Typical(rum, ever go bad)
0.31
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.15
Plausible(commodity, is thing)
Evidence: 0.46
¬ Typical(rum, ever go bad)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.16
Plausible(rum, ever go bad)
Evidence: 0.15
¬ Plausible(commodity, is thing)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.16
Plausible(rum, ever go bad)
Evidence: 0.46
¬ Plausible(alcoholic beverage, make people weird)
0.03
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.16
Plausible(rum, ever go bad)
Evidence: 0.63
¬ Plausible(beverage, make people weird)
0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.16
Plausible(rum, ever go bad)
Evidence: 0.71
¬ Plausible(product, get in in guatemala)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(rum, ever go bad)
Evidence: 0.40
¬ Remarkable(beverage, make people weird)
0.41
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(rum, ever go bad)
Evidence: 0.45
¬ Remarkable(product, get in in guatemala)
0.39
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(rum, ever go bad)
Evidence: 0.73
¬ Remarkable(alcoholic beverage, make people weird)
0.38
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(rum, ever go bad)
Evidence: 0.99
¬ Remarkable(commodity, is thing)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.71
Plausible(product, get in in guatemala)
Evidence: 0.13
Remarkable(rum, ever go bad)
Evidence: 0.16
¬ Plausible(rum, ever go bad)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.63
Plausible(beverage, make people weird)
Evidence: 0.13
Remarkable(rum, ever go bad)
Evidence: 0.16
¬ Plausible(rum, ever go bad)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.46
Plausible(alcoholic beverage, make people weird)
Evidence: 0.13
Remarkable(rum, ever go bad)
Evidence: 0.16
¬ Plausible(rum, ever go bad)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.15
Plausible(commodity, is thing)
Evidence: 0.13
Remarkable(rum, ever go bad)
Evidence: 0.16
¬ Plausible(rum, ever go bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.16
Plausible(rum, ever go bad)
Evidence: 0.16
¬ Salient(rum, ever go bad)

Similarity expansion

0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.46
Typical(rum, ever go bad)
Evidence: 0.60
¬ Typical(rum, is gone)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.46
Typical(rum, ever go bad)
Evidence: 0.79
¬ Typical(rum, is all gone)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.13
Remarkable(rum, ever go bad)
Evidence: 0.51
¬ Remarkable(rum, is all gone)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.16
Plausible(rum, ever go bad)
Evidence: 0.57
¬ Plausible(rum, is gone)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.13
Remarkable(rum, ever go bad)
Evidence: 0.61
¬ Remarkable(rum, is gone)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.16
Salient(rum, ever go bad)
Evidence: 0.64
¬ Salient(rum, is gone)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.16
Plausible(rum, ever go bad)
Evidence: 0.71
¬ Plausible(rum, is all gone)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.16
Salient(rum, ever go bad)
Evidence: 0.75
¬ Salient(rum, is all gone)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(rum, ever go bad)
Evidence: 0.46
¬ Typical(rum, ever go bad)
Evidence: 0.13
¬ Remarkable(rum, ever go bad)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.16
Plausible(rum, ever go bad)
Evidence: 0.46
¬ Typical(rum, ever go bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(rum, ever go bad)
Evidence: 0.00
¬ Typical(commodity, is thing)
0.36
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(rum, ever go bad)
Evidence: 0.43
¬ Typical(alcoholic beverage, make people weird)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(rum, ever go bad)
Evidence: 0.76
¬ Typical(beverage, make people weird)
0.34
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.13
¬ Remarkable(rum, ever go bad)
Evidence: 0.83
¬ Typical(product, get in in guatemala)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.46
Typical(rum, ever go bad)
Evidence: 0.00
¬ Typical(commodity, is thing)
0.28
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.46
Typical(rum, ever go bad)
Evidence: 0.43
¬ Typical(alcoholic beverage, make people weird)
0.22
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.46
Typical(rum, ever go bad)
Evidence: 0.76
¬ Typical(beverage, make people weird)
0.20
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.46
Typical(rum, ever go bad)
Evidence: 0.83
¬ Typical(product, get in in guatemala)