rumble: be disabled for long

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, match
Weight: 0.49
, game
Weight: 0.45
, place
Weight: 0.42
Siblings loud noise
Weight: 0.32
, loud music
Weight: 0.31
, scream
Weight: 0.31
, thunder
Weight: 0.31
, fart
Weight: 0.31

Related properties

Property Similarity
be disabled for long 1.00
is disabled 0.94

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.53
Plausible(rumble, be disabled for long)
Evidence: 0.42
¬ Salient(rumble, be disabled for long)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.69
Typical(rumble, be disabled for long)
Evidence: 0.49
¬ Typical(rumble, is disabled)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.42
Salient(rumble, be disabled for long)
Evidence: 0.26
¬ Salient(rumble, is disabled)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.53
Plausible(rumble, be disabled for long)
Evidence: 0.32
¬ Plausible(rumble, is disabled)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.32
Remarkable(rumble, be disabled for long)
Evidence: 0.26
¬ Remarkable(rumble, is disabled)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.42
Salient(rumble, be disabled for long)
Evidence: 0.69
¬ Typical(rumble, be disabled for long)
Evidence: 0.32
¬ Remarkable(rumble, be disabled for long)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.53
Plausible(rumble, be disabled for long)
Evidence: 0.69
¬ Typical(rumble, be disabled for long)