run after ball: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be motivated by you would like to get it 0.79
be used to get it 0.79
be motivated by you do not catch it 0.78
be motivated by it just go past me 0.78
requires make sure you do not trip 0.77
be used to those that do not catch it 0.77
requires watch where you go 0.76
causes you get it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.76
Plausible(run after ball, be used to have fun)
Evidence: 0.57
¬ Salient(run after ball, be used to have fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.63
Remarkable(run after ball, be used to have fun)
Evidence: 0.33
¬ Remarkable(run after ball, be used to fun)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.76
Plausible(run after ball, be used to have fun)
Evidence: 0.72
¬ Plausible(run after ball, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.48
Typical(run after ball, be used to have fun)
Evidence: 0.04
¬ Typical(run after ball, be used to get it)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.48
Typical(run after ball, be used to have fun)
Evidence: 0.05
¬ Typical(run after ball, be motivated by you do not catch it)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.48
Typical(run after ball, be used to have fun)
Evidence: 0.04
¬ Typical(run after ball, be used to those that do not catch it)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.48
Typical(run after ball, be used to have fun)
Evidence: 0.07
¬ Typical(run after ball, causes you get it)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.57
Salient(run after ball, be used to have fun)
Evidence: 0.58
¬ Salient(run after ball, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.48
Typical(run after ball, be used to have fun)
Evidence: 0.62
¬ Typical(run after ball, be used to fun)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.76
Plausible(run after ball, be used to have fun)
Evidence: 0.99
¬ Plausible(run after ball, be used to get it)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.76
Plausible(run after ball, be used to have fun)
Evidence: 0.98
¬ Plausible(run after ball, be motivated by you do not catch it)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.76
Plausible(run after ball, be used to have fun)
Evidence: 0.99
¬ Plausible(run after ball, be used to those that do not catch it)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.76
Plausible(run after ball, be used to have fun)
Evidence: 0.98
¬ Plausible(run after ball, causes you get it)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.57
Salient(run after ball, be used to have fun)
Evidence: 0.79
¬ Salient(run after ball, be motivated by you do not catch it)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.63
Remarkable(run after ball, be used to have fun)
Evidence: 0.94
¬ Remarkable(run after ball, be used to get it)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.63
Remarkable(run after ball, be used to have fun)
Evidence: 0.93
¬ Remarkable(run after ball, be used to those that do not catch it)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.63
Remarkable(run after ball, be used to have fun)
Evidence: 0.95
¬ Remarkable(run after ball, be motivated by you do not catch it)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.57
Salient(run after ball, be used to have fun)
Evidence: 0.79
¬ Salient(run after ball, causes you get it)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.57
Salient(run after ball, be used to have fun)
Evidence: 0.85
¬ Salient(run after ball, be used to those that do not catch it)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.63
Remarkable(run after ball, be used to have fun)
Evidence: 0.93
¬ Remarkable(run after ball, causes you get it)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.57
Salient(run after ball, be used to have fun)
Evidence: 0.89
¬ Salient(run after ball, be used to get it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.57
Salient(run after ball, be used to have fun)
Evidence: 0.48
¬ Typical(run after ball, be used to have fun)
Evidence: 0.63
¬ Remarkable(run after ball, be used to have fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.76
Plausible(run after ball, be used to have fun)
Evidence: 0.48
¬ Typical(run after ball, be used to have fun)