run after ball: requires make sure no car be around

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires make sure no car be around 1.00
requires make sure you do not trip 0.87
requires see if there be traffic 0.83
be motivated by you do not catch it 0.83
causes dog will get there first 0.83
be used to those that do not catch it 0.82
be motivated by you would like to get it 0.82
be used to get it 0.81
requires watch for car 0.81
causes you get it 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(run after ball, requires make sure no car be around)
Evidence: 0.15
¬ Salient(run after ball, requires make sure no car be around)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.40
Remarkable(run after ball, requires make sure no car be around)
Evidence: 0.02
¬ Remarkable(run after ball, requires watch for car)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.28
Typical(run after ball, requires make sure no car be around)
Evidence: 0.05
¬ Typical(run after ball, be motivated by you do not catch it)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.28
Typical(run after ball, requires make sure no car be around)
Evidence: 0.04
¬ Typical(run after ball, be used to those that do not catch it)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.28
Typical(run after ball, requires make sure no car be around)
Evidence: 0.04
¬ Typical(run after ball, be used to get it)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.15
Salient(run after ball, requires make sure no car be around)
Evidence: 0.03
¬ Salient(run after ball, requires watch for car)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Plausible(run after ball, requires make sure no car be around)
Evidence: 0.84
¬ Plausible(run after ball, causes dog will get there first)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Plausible(run after ball, requires make sure no car be around)
Evidence: 0.94
¬ Plausible(run after ball, requires see if there be traffic)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Plausible(run after ball, requires make sure no car be around)
Evidence: 0.98
¬ Plausible(run after ball, be motivated by you do not catch it)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.93
Plausible(run after ball, requires make sure no car be around)
Evidence: 0.75
¬ Plausible(run after ball, requires watch for car)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.93
Plausible(run after ball, requires make sure no car be around)
Evidence: 0.99
¬ Plausible(run after ball, be used to those that do not catch it)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.28
Typical(run after ball, requires make sure no car be around)
Evidence: 0.07
¬ Typical(run after ball, causes you get it)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.93
Plausible(run after ball, requires make sure no car be around)
Evidence: 0.99
¬ Plausible(run after ball, be used to get it)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.93
Plausible(run after ball, requires make sure no car be around)
Evidence: 0.98
¬ Plausible(run after ball, causes you get it)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.28
Typical(run after ball, requires make sure no car be around)
Evidence: 0.20
¬ Typical(run after ball, requires see if there be traffic)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.28
Typical(run after ball, requires make sure no car be around)
Evidence: 0.31
¬ Typical(run after ball, causes dog will get there first)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.15
Salient(run after ball, requires make sure no car be around)
Evidence: 0.41
¬ Salient(run after ball, causes dog will get there first)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.40
Remarkable(run after ball, requires make sure no car be around)
Evidence: 0.65
¬ Remarkable(run after ball, requires see if there be traffic)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.40
Remarkable(run after ball, requires make sure no car be around)
Evidence: 0.84
¬ Remarkable(run after ball, causes dog will get there first)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.15
Salient(run after ball, requires make sure no car be around)
Evidence: 0.60
¬ Salient(run after ball, requires see if there be traffic)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.82
Evidence: 0.40
Remarkable(run after ball, requires make sure no car be around)
Evidence: 0.93
¬ Remarkable(run after ball, be used to those that do not catch it)
0.31
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.40
Remarkable(run after ball, requires make sure no car be around)
Evidence: 0.95
¬ Remarkable(run after ball, be motivated by you do not catch it)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.40
Remarkable(run after ball, requires make sure no car be around)
Evidence: 0.94
¬ Remarkable(run after ball, be used to get it)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.40
Remarkable(run after ball, requires make sure no car be around)
Evidence: 0.93
¬ Remarkable(run after ball, causes you get it)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.81
Evidence: 0.28
Typical(run after ball, requires make sure no car be around)
Evidence: 0.90
¬ Typical(run after ball, requires watch for car)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.83
Evidence: 0.15
Salient(run after ball, requires make sure no car be around)
Evidence: 0.79
¬ Salient(run after ball, be motivated by you do not catch it)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.15
Salient(run after ball, requires make sure no car be around)
Evidence: 0.79
¬ Salient(run after ball, causes you get it)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.82
Evidence: 0.15
Salient(run after ball, requires make sure no car be around)
Evidence: 0.85
¬ Salient(run after ball, be used to those that do not catch it)
0.17
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.81
Evidence: 0.15
Salient(run after ball, requires make sure no car be around)
Evidence: 0.89
¬ Salient(run after ball, be used to get it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.15
Salient(run after ball, requires make sure no car be around)
Evidence: 0.28
¬ Typical(run after ball, requires make sure no car be around)
Evidence: 0.40
¬ Remarkable(run after ball, requires make sure no car be around)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.93
Plausible(run after ball, requires make sure no car be around)
Evidence: 0.28
¬ Typical(run after ball, requires make sure no car be around)