run: requires look where you be go

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents home run
Weight: 0.65
, race
Weight: 0.65
, accident
Weight: 0.61
, event
Weight: 0.59
Siblings half
Weight: 0.55
, walk
Weight: 0.35
, inning
Weight: 0.33
, grand slam
Weight: 0.33
, marathon
Weight: 0.33

Related properties

Property Similarity
requires look where you be go 1.00
be used to get where you want to go 0.94
requires just do it 0.87
be motivated by you need to get somewhere 0.87
requires do so 0.87
requires do it 0.86
be motivated by you need to be somewhere 0.85
causes you get somewhere 0.85
requires go outside 0.85
causes you would get to somewhere 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.01
Rule weight: 0.13
Evidence weight: 0.10
Similarity weight: 0.85
Evidence: 0.95
¬ Remarkable(run, requires look where you be go)
Evidence: 0.95
¬ Remarkable(walk, causes you get somewhere)
0.01
Rule weight: 0.13
Evidence weight: 0.09
Similarity weight: 0.85
Evidence: 0.95
¬ Remarkable(run, requires look where you be go)
Evidence: 0.95
¬ Remarkable(walk, be motivated by you need to be somewhere)
0.01
Rule weight: 0.13
Evidence weight: 0.08
Similarity weight: 0.87
Evidence: 0.95
¬ Remarkable(run, requires look where you be go)
Evidence: 0.96
¬ Remarkable(walk, be motivated by you need to get somewhere)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.96
Plausible(run, requires look where you be go)
Evidence: 0.96
Remarkable(walk, be motivated by you need to get somewhere)
Evidence: 0.96
¬ Plausible(walk, be motivated by you need to get somewhere)
0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.96
Plausible(run, requires look where you be go)
Evidence: 0.95
Remarkable(walk, be motivated by you need to be somewhere)
Evidence: 0.97
¬ Plausible(walk, be motivated by you need to be somewhere)
0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.96
Plausible(run, requires look where you be go)
Evidence: 0.95
Remarkable(walk, causes you get somewhere)
Evidence: 0.94
¬ Plausible(walk, causes you get somewhere)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(run, requires look where you be go)
Evidence: 0.93
¬ Salient(run, requires look where you be go)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.03
Typical(run, requires look where you be go)
Evidence: 0.03
¬ Typical(run, requires do it)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Plausible(run, requires look where you be go)
Evidence: 0.97
¬ Plausible(run, requires do it)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Remarkable(run, requires look where you be go)
Evidence: 0.96
¬ Remarkable(run, requires do it)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(run, requires look where you be go)
Evidence: 0.82
¬ Plausible(run, requires go outside)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Remarkable(run, requires look where you be go)
Evidence: 0.85
¬ Remarkable(run, requires go outside)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Salient(run, requires look where you be go)
Evidence: 0.94
¬ Salient(run, requires do it)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Salient(run, requires look where you be go)
Evidence: 0.91
¬ Salient(run, requires go outside)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.03
Typical(run, requires look where you be go)
Evidence: 0.10
¬ Typical(run, requires go outside)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(run, requires look where you be go)
Evidence: 0.03
¬ Typical(run, requires look where you be go)
Evidence: 0.95
¬ Remarkable(run, requires look where you be go)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(run, requires look where you be go)
Evidence: 0.03
¬ Typical(run, requires look where you be go)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.95
¬ Remarkable(run, requires look where you be go)
Evidence: 0.03
¬ Typical(walk, be motivated by you need to get somewhere)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.95
¬ Remarkable(run, requires look where you be go)
Evidence: 0.03
¬ Typical(walk, be motivated by you need to be somewhere)
0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
¬ Remarkable(run, requires look where you be go)
Evidence: 0.04
¬ Typical(walk, causes you get somewhere)