run: requires move your leg very fast

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents home run
Weight: 0.65
, race
Weight: 0.65
, accident
Weight: 0.61
, event
Weight: 0.59
Siblings half
Weight: 0.55
, walk
Weight: 0.35
, inning
Weight: 0.33
, grand slam
Weight: 0.33
, marathon
Weight: 0.33

Related properties

Property Similarity
requires move your leg very fast 1.00
requires move your leg 0.92
requires remember to move your leg 0.90
causes move fast 0.87
requires use your leg 0.86
be used to get place fast 0.86
be used to go fast 0.86
be motivated by want to stretch your leg 0.85
be used to get there fast on foot 0.85
be motivated by you have leg 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.02
Rule weight: 0.13
Evidence weight: 0.12
Similarity weight: 0.92
Evidence: 0.96
¬ Remarkable(run, requires move your leg very fast)
Evidence: 0.91
¬ Remarkable(walk, requires move your leg)
0.01
Rule weight: 0.13
Evidence weight: 0.11
Similarity weight: 0.85
Evidence: 0.96
¬ Remarkable(run, requires move your leg very fast)
Evidence: 0.92
¬ Remarkable(walk, be motivated by you have leg)
0.01
Rule weight: 0.13
Evidence weight: 0.08
Similarity weight: 0.90
Evidence: 0.96
¬ Remarkable(run, requires move your leg very fast)
Evidence: 0.95
¬ Remarkable(walk, requires remember to move your leg)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.98
Plausible(run, requires move your leg very fast)
Evidence: 0.91
Remarkable(walk, requires move your leg)
Evidence: 0.99
¬ Plausible(walk, requires move your leg)
0.54
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.98
Plausible(run, requires move your leg very fast)
Evidence: 0.95
Remarkable(walk, requires remember to move your leg)
Evidence: 0.98
¬ Plausible(walk, requires remember to move your leg)
0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.98
Plausible(run, requires move your leg very fast)
Evidence: 0.92
Remarkable(walk, be motivated by you have leg)
Evidence: 0.88
¬ Plausible(walk, be motivated by you have leg)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(run, requires move your leg very fast)
Evidence: 0.95
¬ Salient(run, requires move your leg very fast)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(run, requires move your leg very fast)
Evidence: 0.99
¬ Plausible(run, requires move your leg)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.96
Remarkable(run, requires move your leg very fast)
Evidence: 0.84
¬ Remarkable(run, requires move your leg)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.95
Salient(run, requires move your leg very fast)
Evidence: 0.86
¬ Salient(run, requires move your leg)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.03
Typical(run, requires move your leg very fast)
Evidence: 0.06
¬ Typical(run, requires move your leg)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.98
Plausible(run, requires move your leg very fast)
Evidence: 0.73
¬ Plausible(run, causes move fast)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(run, requires move your leg very fast)
Evidence: 0.82
¬ Plausible(run, be used to get place fast)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Remarkable(run, requires move your leg very fast)
Evidence: 0.91
¬ Remarkable(run, causes move fast)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Salient(run, requires move your leg very fast)
Evidence: 0.87
¬ Salient(run, causes move fast)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(run, requires move your leg very fast)
Evidence: 0.95
¬ Remarkable(run, be used to get place fast)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Salient(run, requires move your leg very fast)
Evidence: 0.88
¬ Salient(run, be used to get place fast)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.03
Typical(run, requires move your leg very fast)
Evidence: 0.07
¬ Typical(run, be used to get place fast)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.03
Typical(run, requires move your leg very fast)
Evidence: 0.12
¬ Typical(run, causes move fast)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Salient(run, requires move your leg very fast)
Evidence: 0.03
¬ Typical(run, requires move your leg very fast)
Evidence: 0.96
¬ Remarkable(run, requires move your leg very fast)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(run, requires move your leg very fast)
Evidence: 0.03
¬ Typical(run, requires move your leg very fast)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
¬ Remarkable(run, requires move your leg very fast)
Evidence: 0.04
¬ Typical(walk, requires move your leg)
0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.96
¬ Remarkable(run, requires move your leg very fast)
Evidence: 0.03
¬ Typical(walk, requires remember to move your leg)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.96
¬ Remarkable(run, requires move your leg very fast)
Evidence: 0.06
¬ Typical(walk, be motivated by you have leg)